Skip to content

Pull requests: bevyengine/bevy

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Sort

Pull requests list

unmut extracted view queries A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17142 opened Jan 4, 2025 by ickshonpe Loading…
Relax documented safety requirements for *_assume_mut
#17140 opened Jan 4, 2025 by vil-mo Loading…
Derived Default for all public unit components. A-Cross-Cutting Impacts the entire engine C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17139 opened Jan 4, 2025 by AlephCubed Loading…
bevy_core_pipeline: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17137 opened Jan 4, 2025 by LikeLakers2 Loading…
Update all previously-merged #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] attributes to include a reason field pointing to the tracking issue A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17136 opened Jan 4, 2025 by LikeLakers2 Loading…
Make the get function on InstanceInputUniformBuffer less error prone A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17131 opened Jan 3, 2025 by Bleachfuel Loading…
Support texture atlases in CustomCursor::Image A-Windowing Platform-agnostic interface layer to run your app in C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17121 opened Jan 3, 2025 by mgi388 Loading…
More DefaultUiCamera fixes A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17120 opened Jan 3, 2025 by ickshonpe Loading…
bevy_audio: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] A-Audio Sounds playback and modification C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Blocked This cannot move forward until something else changes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17119 opened Jan 3, 2025 by LikeLakers2 Loading…
Update render_resource gpu buffer doc comments A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17118 opened Jan 3, 2025 by Weshnaw Loading…
Disallow requesting write resource access in Queries A-ECS Entities, components, systems, and events S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17116 opened Jan 3, 2025 by vil-mo Loading…
Optimize Entities::entity_does_not_exist_error_details_message, remove UnsafeWorldCell from error A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17115 opened Jan 3, 2025 by JaySpruce Loading… 0.16
Only use bindless when we support 2000+ samplers. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-WebGL2 Specific to the WebGL2 render API S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17107 opened Jan 3, 2025 by Elabajaba Draft
Fix duplicate asset loader registration warning A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17105 opened Jan 2, 2025 by arunke Loading… 0.15.2
Add basic directional (gamepad) navigation for UI (and non-UI) A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17102 opened Jan 2, 2025 by alice-i-cecile Loading…
default UI camera extraction fix A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17100 opened Jan 2, 2025 by ickshonpe Loading… 0.16
Anamorphic Bloom A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Shaders This code uses GPU shader languages M-Needs-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17096 opened Jan 2, 2025 by aevyrie Loading… 0.16
bevy_color: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] A-Color Color spaces and color math C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17090 opened Jan 2, 2025 by LikeLakers2 Loading…
Fix 2D Gizmos not always drawn on top A-Gizmos Visual editor and debug gizmos A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17085 opened Jan 2, 2025 by skimmedsquare Loading… 0.15.2
Fix depth_bias and build errors on less capable platforms A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Embedded Weird hardware and no_std platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17079 opened Jan 1, 2025 by nandee95 Loading…
Add NameOrEntity::get_from_query method A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17077 opened Jan 1, 2025 by Olle-Lukowski Loading…
Add Result handling to Commands and EntityCommands A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17043 opened Dec 30, 2024 by JaySpruce Loading…
Improved Text2d glyph batching A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17041 opened Dec 30, 2024 by ickshonpe Loading…
Discussion: System return life time escape hatch to enable async systems A-ECS Entities, components, systems, and events A-Tasks Tools for parallel and async work D-Unsafe Touches with unsafe code in some way S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17037 opened Dec 30, 2024 by Neo-Zhixing Loading…
ProTip! Add no:assignee to see everything that’s not assigned.