-
-
Notifications
You must be signed in to change notification settings - Fork 3.7k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
unmut extracted view queries
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17142
opened Jan 4, 2025 by
ickshonpe
Loading…
Derived Impacts the entire engine
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Default
for all public unit components.
A-Cross-Cutting
#17139
opened Jan 4, 2025 by
AlephCubed
Loading…
bevy_core_pipeline: Apply Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)]
A-Rendering
#17137
opened Jan 4, 2025 by
LikeLakers2
Loading…
Update all previously-merged Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)]
attributes to include a reason field pointing to the tracking issue
A-Cross-Cutting
#17136
opened Jan 4, 2025 by
LikeLakers2
Loading…
Make the Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
get
function on InstanceInputUniformBuffer
less error prone
A-Rendering
#17131
opened Jan 3, 2025 by
Bleachfuel
Loading…
Support texture atlases in CustomCursor::Image
A-Windowing
Platform-agnostic interface layer to run your app in
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#17121
opened Jan 3, 2025 by
mgi388
Loading…
More DefaultUiCamera fixes
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17120
opened Jan 3, 2025 by
ickshonpe
Loading…
bevy_audio: Apply Sounds playback and modification
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Blocked
This cannot move forward until something else changes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)]
A-Audio
#17119
opened Jan 3, 2025 by
LikeLakers2
Loading…
Update render_resource gpu buffer doc comments
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17118
opened Jan 3, 2025 by
Weshnaw
Loading…
Disallow requesting write resource access in Queries
A-ECS
Entities, components, systems, and events
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17116
opened Jan 3, 2025 by
vil-mo
Loading…
Optimize Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Entities::entity_does_not_exist_error_details_message
, remove UnsafeWorldCell
from error
A-ECS
bevy_asset: Apply
#![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)]
#17113
opened Jan 3, 2025 by
LikeLakers2
Loading…
Only use bindless when we support 2000+ samplers.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-WebGL2
Specific to the WebGL2 render API
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Fix duplicate asset loader registration warning
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Add basic directional (gamepad) navigation for UI (and non-UI)
A-Input
Player input via keyboard, mouse, gamepad, and more
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#17102
opened Jan 2, 2025 by
alice-i-cecile
Loading…
default UI camera extraction fix
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Anamorphic Bloom
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Shaders
This code uses GPU shader languages
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bevy_color: Apply Color spaces and color math
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)]
A-Color
#17090
opened Jan 2, 2025 by
LikeLakers2
Loading…
Fix 2D Gizmos not always drawn on top
A-Gizmos
Visual editor and debug gizmos
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Fix depth_bias and build errors on less capable platforms
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Embedded
Weird hardware and no_std platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17079
opened Jan 1, 2025 by
nandee95
Loading…
Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
NameOrEntity::get_from_query
method
A-ECS
#17077
opened Jan 1, 2025 by
Olle-Lukowski
Loading…
Add Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Result
handling to Commands
and EntityCommands
A-ECS
#17043
opened Dec 30, 2024 by
JaySpruce
Loading…
Improved Text2d glyph batching
A-Rendering
Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17041
opened Dec 30, 2024 by
ickshonpe
Loading…
Discussion: System return life time escape hatch to enable async systems
A-ECS
Entities, components, systems, and events
A-Tasks
Tools for parallel and async work
D-Unsafe
Touches with unsafe code in some way
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17037
opened Dec 30, 2024 by
Neo-Zhixing
Loading…
Previous Next
ProTip!
Add no:assignee to see everything that’s not assigned.