-
-
Notifications
You must be signed in to change notification settings - Fork 3.7k
Issues: bevyengine/bevy
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Allow to mutably query for immutable components
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17141
opened Jan 4, 2025 by
vil-mo
Bevy 0.15.1 is breaking projects
C-Bug
An unexpected or incorrect behavior
S-Needs-SME
Decision or review from an SME is required
Custom entity visibility system.
A-ECS
Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17133
opened Jan 3, 2025 by
Phoqinu
Allow pipeline specialization with extra mutable data
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17132
opened Jan 3, 2025 by
djeedai
.add_systems DONT WORK
C-Bug
An unexpected or incorrect behavior
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17130
opened Jan 3, 2025 by
KeiMuriKoe
ScrollPositions
does not work on Node
with flex_direction
set to RowReverse
A-UI
#17129
opened Jan 3, 2025 by
hukasu
Be able to customize MAX_JOINTS and MAX_MORPH_WEIGHTS
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17128
opened Jan 3, 2025 by
victorb
Missing materials, rendering vaguely broken
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#17127
opened Jan 3, 2025 by
aevyrie
(Android) Touch events not working
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Bug
An unexpected or incorrect behavior
O-Android
Specific to the Android mobile operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17122
opened Jan 3, 2025 by
xzihnago
Generic Reflection is Missing Information
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17117
opened Jan 3, 2025 by
anlumo
Character Attachments
A-Animation
Make things move and change over time
A-glTF
Related to the glTF 3D scene/model format
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17114
opened Jan 3, 2025 by
viridia
Target::target
and Target::target()
return different entities
A-ECS
#17112
opened Jan 3, 2025 by
aevyrie
Deny the Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
C-Tracking-Issue
An issue that collects information about a broad development initiative
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
clippy::allow_attributes
and clippy::allow_attributes_without_reason
lints
A-Cross-Cutting
#17111
opened Jan 3, 2025 by
LikeLakers2
6 of 58 tasks
Bevy's fps is half of Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Max Frame Rate
with Low Latency Mode
set to Ultra
A-Windowing
#17110
opened Jan 3, 2025 by
Phoqinu
Per Pointing at and selecting objects of all sorts
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Entity
sprite picking (and maybe friends) opt-out
A-Picking
#17108
opened Jan 3, 2025 by
Phoqinu
bevy_input_focus types should all be Player input via keyboard, mouse, gamepad, and more
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Reflect
A-Input
Make Anchor work for Rectangle Mesh2d
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17088
opened Jan 2, 2025 by
colepoirier
When using DynamicScene to restore the state, StateScoped will not take effect
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17087
opened Jan 2, 2025 by
rendaoer
Add Text Effects such as border and shadow
A-Rendering
Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17076
opened Jan 1, 2025 by
deavid
Reflection Issue with petgraph::graph::DiGraph
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
D-Macros
Code that generates Rust code
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17072
opened Dec 31, 2024 by
anlumo
Strange wasm render error on my linux desktop browser
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17062
opened Dec 31, 2024 by
foxzool
NameOrEntity
is difficult to Query::get
A-ECS
#17061
opened Dec 31, 2024 by
andriyDev
Sending An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
AppExit
during a startup schedule causes crash
C-Bug
#17059
opened Dec 31, 2024 by
Person-93
RenderLayer
support for Gizmos
A-Gizmos
#17058
opened Dec 31, 2024 by
aevyrie
Gizmos are rendered behind meshes with positive z-coordinate on 2d
A-Gizmos
Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17053
opened Dec 30, 2024 by
Dentosal
Previous Next
ProTip!
Type g p on any issue or pull request to go back to the pull request listing page.