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Issues list

Allow to mutably query for immutable components C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17141 opened Jan 4, 2025 by vil-mo
Bevy 0.15.1 is breaking projects C-Bug An unexpected or incorrect behavior S-Needs-SME Decision or review from an SME is required
#17138 opened Jan 4, 2025 by Schmarni-Dev 0.15.2
Custom entity visibility system. A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17133 opened Jan 3, 2025 by Phoqinu
Allow pipeline specialization with extra mutable data A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17132 opened Jan 3, 2025 by djeedai
.add_systems DONT WORK C-Bug An unexpected or incorrect behavior C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17130 opened Jan 3, 2025 by KeiMuriKoe
ScrollPositions does not work on Node with flex_direction set to RowReverse A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17129 opened Jan 3, 2025 by hukasu
Be able to customize MAX_JOINTS and MAX_MORPH_WEIGHTS A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17128 opened Jan 3, 2025 by victorb
Missing materials, rendering vaguely broken A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#17127 opened Jan 3, 2025 by aevyrie
(Android) Touch events not working A-Input Player input via keyboard, mouse, gamepad, and more C-Bug An unexpected or incorrect behavior O-Android Specific to the Android mobile operating system S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17122 opened Jan 3, 2025 by xzihnago
Generic Reflection is Missing Information A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17117 opened Jan 3, 2025 by anlumo
Character Attachments A-Animation Make things move and change over time A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17114 opened Jan 3, 2025 by viridia
Target::target and Target::target() return different entities A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Docs An addition or correction to our documentation S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17112 opened Jan 3, 2025 by aevyrie
Deny the clippy::allow_attributes and clippy::allow_attributes_without_reason lints A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change C-Tracking-Issue An issue that collects information about a broad development initiative D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17111 opened Jan 3, 2025 by LikeLakers2
6 of 58 tasks
Bevy's fps is half of Max Frame Rate with Low Latency Mode set to Ultra A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17110 opened Jan 3, 2025 by Phoqinu
Per Entity sprite picking (and maybe friends) opt-out A-Picking Pointing at and selecting objects of all sorts C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17108 opened Jan 3, 2025 by Phoqinu
bevy_input_focus types should all be Reflect A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17099 opened Jan 2, 2025 by alice-i-cecile 0.16
Make Anchor work for Rectangle Mesh2d A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17088 opened Jan 2, 2025 by colepoirier
When using DynamicScene to restore the state, StateScoped will not take effect A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17087 opened Jan 2, 2025 by rendaoer
Add Text Effects such as border and shadow A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17076 opened Jan 1, 2025 by deavid
Reflection Issue with petgraph::graph::DiGraph A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior D-Macros Code that generates Rust code S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17072 opened Dec 31, 2024 by anlumo
Strange wasm render error on my linux desktop browser A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17062 opened Dec 31, 2024 by foxzool
NameOrEntity is difficult to Query::get A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17061 opened Dec 31, 2024 by andriyDev
Sending AppExit during a startup schedule causes crash C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17059 opened Dec 31, 2024 by Person-93
RenderLayer support for Gizmos A-Gizmos Visual editor and debug gizmos C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Uncontroversial This work is generally agreed upon
#17058 opened Dec 31, 2024 by aevyrie
Gizmos are rendered behind meshes with positive z-coordinate on 2d A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17053 opened Dec 30, 2024 by Dentosal
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