ZgeSkelet is a skeletal animation library for the ZGameEditor (ZGE). It is created as a wrapper for Cal3D, an open-source skeletal based 3D character animation library. The main purpose is to adapt the original C++ interface to the type system of ZGE. ZgeSkelet can either be compiled as a Windows DLL or Android shared library. ZGE projects can use the ZgeSkelet as an external library.
ZgeSkelet is free for commercial use and open source under the Zlib License.
Links:
- Download the compiled versions of the library and demo projects from here.
- For more information about usage ZgeSkelet library in ZGameEditor projects see this page.
- For more information about how to build ZgeSkelet library see this page.
- Latest changes are listed in version history.
- Related forum discussion.
- It is recommended to use the latest beta release of ZGameEditor downloaded from here.
- Compiling of the ZgeSkelet uses the development version of Cal3D library downloaded from Subversion repository: svn://svn.gna.org/svn/cal3d/trunk/cal3d.
Demo video: