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Software ripples for GL renderer #1475
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Comparison: Usual glwater_in_gl.mp4Software water in WON Half-Life: swwater_in_swdll_pixelated.mp4Software water in swwater_in_gl_pixelated.mp4Software water in swwater_in_gl.mp4 |
I think we need to add "authentic water" option checkbox to video settings. |
Works like a charm!! Thanks so much for getting this ported to xash and making it work in gl!! |
Original pull request for FWGS here: FWGS/xash3d-fwgs#1475
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Made faster version that only uploads texture of a selected size. So on green sludge texture which is 128x128, it will generate 128x128 texture (viewable in full glory with In That's why I said better not take this code yet :) |
…t, animation and rendering)
…r (for menu options and etc)
…4, 128x128 for 128x128
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We just update textures here.
This version differs from my older version I did for Yamagi Quake 2, just to be sure, I rechecked it with decompile and compared it against original
sw.dll
, that's why it uses only 64x64 despite drawing texture at 128x128.I want this merged with the current CPU-based solution, as I believe someone smart will later make a GPU-based solution, and we would be able to compare if it will be any better.