Releases: zero-ones-given/zero-ones-simulated
Releases · zero-ones-given/zero-ones-simulated
v0.0.8
- Add delay parameter for DynamicObjects so that objects can be released on the arena after a delay
- Fix issue where balls sometimes hit the wheel collider and bounce around uncontrollably
- Update Unity version to the latest LTS
The MacOS build should work both on Intel 64 and Apple silicon Macs.
v0.0.7
- Updated to Unity 2022.3.29f1
- Changed arena corner aruco marker layout
The MacOS build should work both on Intel 64 and Apple silicon Macs.
v0.0.6
- Arucos on all 4 corners of the arena
- Camera angle offset can be adjusted around x, y and z axis
- Darker background
- On MacOS the configuration.json is now inside the .app folder (right click > Show Package Contents to edit)
NOTE: This version has a different layout for corner aruco markers than newer releases.
v0.0.5
- Support camera offset instead of only rotation
NOTE: The pre built MacOS bundle may not work correctly because App Translocation does not copy the image or configuration.json files. We're working on a fix. Meanwhile, you may be able to find a workaround to prevent App Translocation.
v0.0.4
- Camera rotation can be adjusted in the configuration.json file
- Goal corners now have aruco codes 50 and 49
v0.0.3
- Objects can now be dragged around
- The configuration file can be saved and loaded during the simulation
- DynamicObjects get deleted when they reach a goal corner
- Each goal has a score counter
- Camera angle is now less confusing
v0.0.2
- Default robot and goal colours are now neutral white or black
- Robot acceleration has been tweaked
- A new dynamic object type: "flickering-ball" has been added
Initial release
v0.0.1 Use Github releases instead of another repository for delivering buil…