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Releases: zero-ones-given/zero-ones-simulated

v0.0.8

10 Sep 19:45
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  • Add delay parameter for DynamicObjects so that objects can be released on the arena after a delay
  • Fix issue where balls sometimes hit the wheel collider and bounce around uncontrollably
  • Update Unity version to the latest LTS

The MacOS build should work both on Intel 64 and Apple silicon Macs.

v0.0.7

17 May 21:53
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  • Updated to Unity 2022.3.29f1
  • Changed arena corner aruco marker layout

The MacOS build should work both on Intel 64 and Apple silicon Macs.

v0.0.6

17 Nov 22:46
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  • Arucos on all 4 corners of the arena
  • Camera angle offset can be adjusted around x, y and z axis
  • Darker background
  • On MacOS the configuration.json is now inside the .app folder (right click > Show Package Contents to edit)

NOTE: This version has a different layout for corner aruco markers than newer releases.

v0.0.5

06 Nov 15:57
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  • Support camera offset instead of only rotation

NOTE: The pre built MacOS bundle may not work correctly because App Translocation does not copy the image or configuration.json files. We're working on a fix. Meanwhile, you may be able to find a workaround to prevent App Translocation.

v0.0.4

03 Nov 23:39
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  • Camera rotation can be adjusted in the configuration.json file
  • Goal corners now have aruco codes 50 and 49

v0.0.3

20 Apr 21:47
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  • Objects can now be dragged around
  • The configuration file can be saved and loaded during the simulation
  • DynamicObjects get deleted when they reach a goal corner
  • Each goal has a score counter
  • Camera angle is now less confusing

v0.0.2

19 Oct 20:29
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  • Default robot and goal colours are now neutral white or black
  • Robot acceleration has been tweaked
  • A new dynamic object type: "flickering-ball" has been added

Initial release

30 Sep 20:27
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v0.0.1

Use Github releases instead of another repository for delivering buil…