Convert images into the Game Boy's color palette -- written in .NET Core using ImageSharp.
This repository consists of a core library used by multiple different projects formats and served as an experiment in image processing on both the client and server using JavaScript, ASP.NET Core MVC, Blazor, and Azure Functions.
Click here for a live demo of the GBGraphics.StaticSite
project.
Alternatively, run the GBGraphics.Web
project from Visual Studio or the .NET Core CLI:
Run GBGraphics.Console
from the command line:
gbgfx [-r] [-o output.png] input.png
-r
Resize the output image to fit the Game Boy's screen (160 x 144 pixels).
-o outfile
The name of the output file.
See here for instructions on how to build a ROM which displays images produced by gbgfx
.