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Update changelog for release candidate (AcademySoftwareFoundation#2175)
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jstone-lucasfilm authored Jan 8, 2025
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# Change Log

## [1.39.2] - Development
## [1.39.2] - Release Candidate

### Added
- Added support for the [Chiang Hair BSDF](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1968), with initial implementations in hardware shading languages and MDL.
- Added support for the [Disney Principled](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2004) shading model, implemented as a language-independent graph.
- Added support for [ramp curve adjustments](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1884), using a graph-based ramp node with ten control points.
- Added support for [generic color ramps](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1884), using a graph-based ramp node with ten control points.
- Added support for [Worley noise with solid cells](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2119), opening up new artistic options for metal flake shaders.
- Added support for [data library referencing](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2054), enabling improved performance in shader generation.
- Added support for [custom structure types](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1831) in MaterialX.
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- Fixed [unintentional camera orbiting](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2032) in the render view of the MaterialX Graph Editor.
- Fixed [banding artifacts](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1977) in the MaterialX Viewer on MacOS.
- Fixed the handling of [missing scenes](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2124) in the MaterialX Web Viewer.
- Fixed an edge case for [node pasting](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2145) in the Graph Editor.
- Fixed an edge case for [node pasting](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2145) in the MaterialX Graph Editor.
- Fixed the implementation of [texture filtering](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2158) in OSL shader generation.
- Fixed the implementation of the [heighttonormal node](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2165) in OSL shader generation.
- Fixed a call to the [anisotropic_vdf closure](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2016) in OSL shader generation.
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