This repository contains projects where LittlevGL is configures for a development board or microcontroller.
Contributing is very welcome! Plaase, share with others if you used LittlevGL with a new board or MCU.
- Clone the repository somewhere:
git clone https://github.com/littlevgl/lv_boards.git
- Step into the repository:
cd lv_boards
- Initalize the submodules:
git submodule update --init
- Copy/Paste a project where you want to use it (e.g. IDE workspace)
LittlevGL as an Arduino library. Copy arduino_library/littelvgl to your library folder Check the lvlgl_test sketch to see the proting and usage
Cheap development board with 240x320 TFT, Resistive touch pad, 180 MHz MCU with 256kB RAM + 64 MBit SDRAM and GPU. The CubeMX drivers are used to initilaize the peripheries. In hal_stm_lvgl/tft/tft.h you can enable/disable external frame buffer placement and GPU usage.
STM development board with 800x480 TFT and MIPI DSI interface, capacitive touch screen, 180 MHz MCU with 324kB RAM + 128 MBit SDRAM and GPU. The CubeMX drivers are used to initilaize the peripheries. In hal_stm_lvgl/tft/tft.h you can enable/disable external frame buffer placement and GPU usage.
STM development board with 480x272 TFT, Capacitive touch pad, 216 MHz MCU with 320kB RAM + 64 MBit SDRAM and GPU.
The CubeMX drivers are used to initilaize the peripheries. Solution uses frame buffer placed in the external SRAM memory. GPU is configurable over USE_LV_GPU define.
To compile example go to Release directory and run make
.
A custom PIC32MX695H based board drives a 480x320 display with R61581 display controller via software parallel port. The MCU has 512kB flash, 128 kB RAM and tuns at 80 MHz. It able to applay font anti-aliasing and even screen sized animations. Touch pad driver is not added yet.
A custom PIC32MX695H based board drives a 800x480 display with SSD1963 display controller via software parallel port. Still work in progrss.
Directly use Linux fame buffer (e.g. /dev/fb0) as frame buffer. Demonstrates the usage winth embedded Linux systems. The project is created in Eclipse CDT. Learn more here: LittlevGL Blog Post