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This is good for games where there are many sounds in quick succession. Otherwise the sounds in quick succession will be played at the same time.
All I did was uncomment the code checking how many frames can be delivered, and then create a slice with that size using std::slice::from_raw_parts_mut.
However, there was a comment for the commented code that said it randomly panics sometimes. I haven't encountered any panics with this, but I am wondering if they are just really rare? Or if this implementation just did not have any panics?