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[DirectX] Get resource information via TargetExtType
Instead of storing an auxilliary structure with the information from the DXIL resource target extension types duplicated, access the information that we can via the type itself. This also means we need to handle some of the target extension types we haven't fully defined yet, like Texture and CBuffer. For now we make an educated guess to what those should look like based on llvm/wg-hlsl#76, and we can update them fairly easily when we've defined them more thoroughly. First part of #118400
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