macOS: allow running unpacked game files from .app bundle resources #101125
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When releasing a Godot game for Linux or Windows, instead of distributing a .pck file containing your game alongside the engine executable, you can place the individual game files to be loaded in the same directory as the executable. I believe something similar is done by default on Android.
The benefit of doing it this way is that at least for a platform like Steam, updates to your game will come as patches to the individual files which in theory will be more efficient than patching a single monolithic pack file.
This PR enables loading the project file and assets from the Resources folder in macOS .app bundles just as .pck files are, for parity with Linux and Windows.