Keywords: Bevy Engine
, Rust
, 2D Graphics
, Network Control
, HTTP API
, Socket Communication
, Color Field
, Game Rendering
, POC
A proof-of-concept implementation of a color field game built with the Bevy game engine, featuring network control capabilities.
This project demonstrates a color field game rendering system with the unique ability to be controlled remotely through network APIs. It combines:
- Bevy engine for game rendering
- Parallel HTTP server for network control
- Socket file interface for local control
- Rust and Cargo installed on your system
- Bevy engine dependencies (will be handled by Cargo)
To run the project:
cargo run -- --appname mesh_2d
- Real-time color field rendering using Bevy
- HTTP API for remote control of game state
- Socket file interface for local control
- Dynamic rendering updates based on network requests
The project consists of two main components:
- A Bevy-based game engine handling the rendering
- A parallel HTTP server processing network requests that can modify the game state
The game can be controlled remotely through HTTP endpoints (documentation pending).
Local control is available through a socket file interface (documentation pending).
This project is archived and no longer maintained. It serves as a reference implementation for future projects involving Bevy engine and network-controlled game states.
[License information pending]