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A WIP Bullet Hell style game about what's forgotten.

The engine, written in C++, is designed to be used via (1)a lua scripting interface and (2)BulletML pattern language. Levels and enemy AI behaviours are written in lua while complex bullet patterns are described in BulletML.

Additional programming and design: angadSingh123, LoicNassif, zSean, Ida Liu

example gameplay

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A Bullet Hell style game about what's forgotten.

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