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How To Compile
There are basically three ways to compile your boo code:
- through the booc utility;
- through the booc task (one of the nant tasks);
- through the Boo.Lang.Compiler API;
booc -r:System.Windows.Forms -out:build/HelloForms.exe examples/helloforms.boo
booc -t:library -out:build/MyLibrary.dll alibrary.boo
- -v, -vv and -vvv - Compiles using verbose mode
- -r:<reference_name> - adds a reference, where <reference_name> is the library's name. For example:
booc -r:Utilities.dll MyProgram.boo
- -o:<file_name_to_generate>: Forces the generated file to be the specified by <file_name_to_generate>. So,
booc -o:SpongeBob.exe MyProgram.boo
will create an .exe file named SpongeBob.exe instead of MyProgram.exe
- -t:<type_name_to_generate> - Forces the generation of <type_name_to_generate>. Options may be library - to create a .dll file -, exe and winexe to create executables.
- -p:<pipeline> - adds the step <pipeline> to the compile process
- -c:<culture> - CultureInfo to use
- -srcdir:<source_files> - specify where to find the source files.
- -resource:<file.resources> - specify a resource file
<booc target="winexe" output="build/HelloForms.dll">
<sources basedir="examples">
<include name="HelloForms.boo" />
</sources>
<references>
<include name="System.Window.Forms.dll" />
</references>
</booc>
Look here for details.
import Boo.Lang.Compiler
import Boo.Lang.Compiler.IO
import Boo.Lang.Compiler.Pipelines
// create a compiler object
compiler = BooCompiler()
// set the inputs
compiler.Parameters.Input.Add(StringInput("<script>", "print('Hello!')"))
// set the output
compiler.Parameters.OutputAssembly = "test.exe"
// configure the pipeline
compiler.Parameters.Pipeline = CompileToFile()
// run
result = compiler.Run()
// check for errors
print(join(result.Errors)) if len(result.Errors)
Here are instructions for running and compiling boo scripts that use Mono-only assemblies (such as Mono.GetOptions.dll or gtk-sharp.dll) on a Windows machine. I'm assuming you are already familiar with using the Windows command prompt.
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Download the Windows installer for Mono that includes GTK# and XSP and run it.
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You might want to add mono to your Path environment variable. Right click My Computer, go to properties, advanced, environment variables. Edit Path by appending a semicolon (; ) followed by "C:\Program Files\Mono-1.0.4\bin" (no quotes).
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You can test two scripts in the examples directory to see if it is working:
mono bin\booc.exe -r:gtk-sharp -out:bin\gtk.exe examples\gtk.boo
mono bin\booc.exe -r:Mono.GetOptions -out:bin\GetOptions.exe examples\GetOptions.boo
- Then run the applications to test them. They should run cross-platform.
mono bin\GetOptions.exe
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If you want the gtk-sharp or mono.getoptions dlls for redistributing your app (although see the previous update note: now you can't run a mono app in .NET), you will find the dlls you need in C:\Program Files\Mono-1.0.2\lib\mono and C:\Program Files\Mono-1.0.2\lib\mono\1.0.
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You can now develop completely cross-platform applications even if you don't have access to a Linux machine.
Pretty much any application or dll library you compile in boo will depend on the Boo.Lang.dll. You need to include that dll with your application or library when distributing it.
You can use a tool called ILMerge to combine the Boo.Lang.dll into your exe or dll. See Merge Boo.Lang.dll into your exe or dll.