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Unity trunk #118

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Unity trunk #118

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regisbsb
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bamboo and others added 30 commits October 25, 2011 07:22
optimized multidimensional array handling and selective import feature
Pull latest boo improvements into 3.5 (also fixes a unityscript bug)
Update unity-trunk to match unity3.5
workaround mono 2.6 issue affecting runtime tests
checked/unchecked arithmetic fixes (case 437620)
bogus workaround to mono issue no longer necessary
Latest boo improvements including fix to case 459750
pull unity-staging already in 4.1into unity-4.1
…-ctors

Fixes for case 543511 - object comparison fails in eval()
Latest and greatest boo features and fixes
…(implicit variable declarations will be disallowed in strict mode soon)"

This reverts commit 2ed1dc3.
Make sure access to obsolete members are reported
…lerServices.ExtensionAttribute on .NET 4.0 if the Boo compiler was built with .NET 4.5.
Improve obsolete attribute handling of nested types / members
improved handling of members / nested types of obsolete types
Make cctor not fail if the domain contains even a single type that fa…
@bamboo
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bamboo commented Dec 20, 2015

Thanks, @regisbsb, would you mind rebasing this against master?

@regisbsb
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No worries
On 20 Dec 2015 12:56, "Rodrigo B. de Oliveira" [email protected]
wrote:

Thanks, @regisbsb https://github.com/regisbsb, would you mind rebasing
this against master?


Reply to this email directly or view it on GitHub
#118 (comment).

@masonwheeler
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masonwheeler commented Apr 14, 2016

Why does this PR remove the var macro? Merging this would break a lot of code!

@BitPuffin
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Yeah I remember having to work var back into the project when we were still using Unity's Boo compiler. It had to be modified somewhat because it couldn't be compiled as is because of problems that existed in Unity trunk, but not in "official" boo trunk. So maybe that's why they removed it.

adrianoc-unity3d and others added 4 commits June 9, 2016 10:57
…-instance-error

Improve detection of errors when calling generic methods from a static function
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