-
-
Notifications
You must be signed in to change notification settings - Fork 196
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
patterns: Added GBA ROM pattern (#323)
* add support for cartridge size type $54 Added support for cartridge size type $54, corresponding to 1.5 MiB (96 banks). * add missing license * Add GBA Cartridge Header * Update README.md Added GBA information to README.md and corrected a typo.
- Loading branch information
Showing
2 changed files
with
177 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,175 @@ | ||
#pragma author GekySan | ||
#pragma description Game Boy Advance ROM Header | ||
|
||
#pragma MIME application/x-gameboy-advance-rom | ||
#pragma MIME application/x-agb-rom | ||
#pragma MIME application/x-gba-rom | ||
|
||
import std.string; | ||
import std.mem; | ||
import std.sys; | ||
|
||
// In gb.hexpat | ||
namespace format { | ||
fn licensee_code(str code) { | ||
match(code) { | ||
("00"): return "None"; | ||
("01" | "31"): return "Nintendo"; | ||
("08" | "38"): return "Capcom"; | ||
("09"): return "Hot-B"; | ||
("0A" | "E0"): return "Jaleco"; | ||
("0B"): return "Coconuts Japan"; | ||
("0C" | "6E"): return "Elite Systems"; | ||
("13" | "69"): return "EA (Electronic Arts)"; | ||
("18"): return "Hudsonsoft"; | ||
("19"): return "ITC Entertainment"; | ||
("1A"): return "Yanoman"; | ||
("1D"): return "Japan Clary"; | ||
("1F" | "4A" | "61"): return "Virgin Interactive"; | ||
("24"): return "PCM Complete"; | ||
("25"): return "San-X"; | ||
("28"): return "Kotobuki Systems"; | ||
("29"): return "Seta"; | ||
("30" | "70"): return "Infogrames"; | ||
("32" | "A2" | "B2" | "C4"): return "Bandai"; | ||
("33"): return "See new licensee code"; | ||
("34" | "A4"): return "Konami"; | ||
("35"): return "HectorSoft"; | ||
("39" | "9D"): return "Banpresto"; | ||
("3C"): return ".Entertainment i"; | ||
("3E"): return "Gremlin"; | ||
("41"): return "Ubisoft"; | ||
("42" | "EB"): return "Atlus"; | ||
("44" | "4D"): return "Malibu"; | ||
("46" | "CF"): return "Angel"; | ||
("47"): return "Spectrum Holoby"; | ||
("49"): return "Irem"; | ||
("4F"): return "U.S. Gold"; | ||
("50"): return "Absolute"; | ||
("51" | "B0"): return "Acclaim"; | ||
("52"): return "Activision"; | ||
("53"): return "American Sammy"; | ||
("54"): return "GameTek"; | ||
("55"): return "Park Place"; | ||
("56" | "DB" | "FF"): return "LJN"; | ||
("57"): return "Matchbox"; | ||
("59"): return "Milton Bradley"; | ||
("5A"): return "Mindscape"; | ||
("5B"): return "Romstar"; | ||
("5C" | "D6"): return "Naxat Soft"; | ||
("5D"): return "Tradewest"; | ||
("60"): return "Titus"; | ||
("67"): return "Ocean Interactive"; | ||
("6F"): return "Electro Brain"; | ||
("71"): return "Interplay"; | ||
("72" | "AA"): return "Broderbund"; | ||
("73"): return "Sculptered Soft"; | ||
("75"): return "The Sales Curve"; | ||
("78"): return "t.hq"; | ||
("79"): return "Accolade"; | ||
("7A"): return "Triffix Entertainment"; | ||
("7C"): return "Microprose"; | ||
("7F" | "C2"): return "Kemco"; | ||
("80"): return "Misawa Entertainment"; | ||
("83"): return "Lozc"; | ||
("86" | "C4"): return "Tokuma Shoten Intermedia"; | ||
("8B"): return "Bullet-Proof Software"; | ||
("8C"): return "Vic Tokai"; | ||
("8E"): return "Ape"; | ||
("8F"): return "I'Max"; | ||
("91"): return "Chunksoft Co."; | ||
("92"): return "Video System"; | ||
("93"): return "Tsubaraya Productions Co."; | ||
("95"): return "Varie Corporation"; | ||
("96"): return "Yonezawa/S’Pal"; | ||
("97"): return "Kaneko"; | ||
("99"): return "Arc"; | ||
("9A"): return "Nihon Bussan"; | ||
("9B"): return "Tecmo"; | ||
("9C"): return "Imagineer"; | ||
("9F"): return "Nova"; | ||
("A1"): return "Hori Electric"; | ||
("A6"): return "Kawada"; | ||
("A7"): return "Takara"; | ||
("A9"): return "Technos Japan"; | ||
("AC"): return "Toei Animation"; | ||
("AD"): return "Toho"; | ||
("AF"): return "Namco"; | ||
("B1"): return "ASCII or Nexsoft"; | ||
("B4"): return "Square Enix"; | ||
("B6"): return "HAL Laboratory"; | ||
("B7"): return "SNK"; | ||
("B9" | "CE"): return "Pony Canyon"; | ||
("BA"): return "Culture Brain"; | ||
("BB"): return "Sunsoft"; | ||
("BD"): return "Sony Imagesoft"; | ||
("BF"): return "Sammy"; | ||
("C0" | "D0"): return "Taito"; | ||
("C3"): return "Squaresoft"; | ||
("C5"): return "Data East"; | ||
("C6"): return "Tonkinhouse"; | ||
("C8"): return "Koei"; | ||
("C9"): return "UFL"; | ||
("CA"): return "Ultra"; | ||
("CB"): return "Vap"; | ||
("CC"): return "Use Corporation"; | ||
("CD"): return "Meldac"; | ||
("D1"): return "Sofel"; | ||
("D2"): return "Quest"; | ||
("D3"): return "Sigma Enterprises"; | ||
("D4"): return "ASK Kodansha Co."; | ||
("D7"): return "Copya System"; | ||
("DA"): return "Tomy"; | ||
("DD"): return "NCS"; | ||
("DE"): return "Human"; | ||
("DF"): return "Altron"; | ||
("E1"): return "Towa Chiki"; | ||
("E2"): return "Yutaka"; | ||
("E3"): return "Varie"; | ||
("E5"): return "Epoch"; | ||
("E7"): return "Athena"; | ||
("E8"): return "Asmik"; | ||
("E9"): return "Natsume"; | ||
("EA"): return "King Records"; | ||
("EC"): return "Epic/Sony Records"; | ||
("EE"): return "IGS"; | ||
("F0"): return "A Wave"; | ||
("F3"): return "Extreme Entertainment"; | ||
} | ||
return "Unknown Licensee"; | ||
}; | ||
} | ||
|
||
fn calcChecksum() { | ||
u8 sum = 0; | ||
u8 offset = 0xA0; | ||
|
||
while (offset <= 0xBC) { | ||
sum += std::mem::read_unsigned(offset, 1); | ||
offset += 1; | ||
} | ||
|
||
return ((-((0x19 + sum) & 0xFF)) & 0xFF) == std::mem::read_unsigned(0xBD, 1); | ||
}; | ||
|
||
struct GBAHeader { | ||
u8 entryPoint[4] [[comment("ARM entry point code, typically a 'B rom_start' instruction")]]; | ||
u8 nintendoLogo[156] [[comment("Nintendo logo")]]; | ||
char gameTitle[12] [[comment("Game title, uppercase ASCII, max 12 characters")]]; | ||
char gameCode[4] [[comment("Game code, uppercase ASCII, 4 characters")]]; | ||
char makerCode[2] [[format("format::licensee_code"), comment("Maker code, uppercase ASCII, 2 characters")]]; | ||
u8 fixedValue [[comment("Fixed value, must be 0x96")]]; | ||
u8 unitCode [[comment("Main unit code, identifies required hardware (00h for GBA)")]]; | ||
u8 deviceType [[comment("Device type, usually 00h. Bit 7 relates to DACS/debug features")]]; | ||
u8 reserved1[7] [[comment("Reserved area, must be zero-filled")]]; | ||
u8 softwareVersion [[comment("Software version number, usually 00h")]]; | ||
u8 complementCheck [[comment("Header checksum, required for validation")]]; | ||
u8 reserved2[2] [[comment("Reserved area, must be zero-filled")]]; | ||
}; | ||
|
||
|
||
if (!calcChecksum()) { | ||
std::error("Checksum validation failed: Calculated value does not match the expected checksum in the header."); | ||
} | ||
|
||
GBAHeader gbaHeader @ 0x0000; |