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Bind empty VAO to bufferless quad rendering #1734
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You can make this member a
unique_ptr
I think, since it's only used by the GlRenderer class.There was a problem hiding this comment.
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I attempted to use
unique_ptr
, but encountered an issue since it requires the complete type definition. When I moved the include to the header file to replace forward declaration, it led to circular include dependencies. Did I do something wrong, or should I dive into the dependency cycle to fix it?There was a problem hiding this comment.
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No, you are right. I think you can change it back to
shared_ptr
.I think the problem here is that
unique_ptr
only allows incomplete types under specific circumstances. I also didn't know the specifics for that :'Dhttps://en.cppreference.com/w/cpp/memory/unique_ptr
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Thanks, I will change it back