ZgeBox2D is a 2D physics library for ZGameEditor (ZGE). It is created as a wrapper for Box2D, an open-source 2D physics engine for games. The main purpose is to adapt the original C++ interface to the type system of ZGE. ZgeBox2D can either be compiled as a Windows DLL or as an Android shared library. Physics-aware ZGE projects refer to the ZgeBox2D as an external library.
ZgeBox2D is free for commercial use and open source under the Zlib License.
Links:
- Download compiled versions of the library and demo ZGE projects from the release page.
- For more information about usage ZgeBox2D library in ZGameEditor projects see this page.
- For more information about how to build ZgeBox2D library see this page.
- Latest changes are listed in version history.
- Related forum discussion.
- It is recommended to use the latest beta release of ZGameEditor downloaded from here.