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Add wall versions of beta terrain edges #344
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I'm a bit unsure if it would make sense to include the rock walls as there's no wall version of the final/RCT2 rock edge. For the names i would just shorten them to "Brick Wall" and "Rock Wall" or even just "Wall" as the wall names in vanilla are pretty generic. For the object ids should remain "official" as they were not a part of the rct1 beta, they're just official additions based on the beta assets. |
I didn't even consider that some of the terrain edges don't have corresponding walls. I probably wouldn't have made the rock wall if I'd thought about it. If anyone feels strongly about not having them, that's fine by me. |
Maybe add that wall texture as a scenery wall, too? |
I think it would be really nice to have the other wall edge textures as scenery too |
I generally want to keep the brakes on adding too much extra content. Could you put forth your arguments for including these as official content? |
Having the beta brick wall would create a nice parity with how the existing brick terrain edge has a wall that goes with it. The rock wall doesn't fit as well and I don't have any strong arguments about keeping that one. |
Resolves #340. Created new wall objects that match the texture of the two beta terrain edges.
I wasn't sure what to name these. The terrain textures are called
Brick (Brown)
andRock (Brown)
, so I went withBrick wall (Brown)
andRock wall (Brown)
to match. Open to other suggestions.For the object ids, the terrain textures are
rct1beta.terrain_edge.brick
andrct1beta.terrain_edge.rock
, but the walls aren't from the beta, but maybe the names should match anyway? They're easy to change regardless.