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.vs/ | ||
.git/ | ||
bin_Debug/ | ||
bin_Release/ | ||
*.user |
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using System; | ||
using System.Collections.Generic; | ||
using System.Globalization; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Text.RegularExpressions; | ||
using System.Threading.Tasks; | ||
using System.Windows.Media; | ||
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namespace WPFColorLib | ||
{ | ||
public class ClrHlp | ||
{ | ||
public static (int, int, int) ColorToHSL(Color rgb) | ||
{ | ||
var r = (rgb.R / 255.0); | ||
var g = (rgb.G / 255.0); | ||
var b = (rgb.B / 255.0); | ||
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var min = Math.Min(Math.Min(r, g), b); | ||
var max = Math.Max(Math.Max(r, g), b); | ||
var delta = max - min; | ||
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var lum = (max + min) / 2; | ||
double hue, sat; | ||
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if (delta == 0) | ||
{ | ||
hue = 0.0; | ||
sat = 0.0; | ||
} | ||
else | ||
{ | ||
sat = (lum <= 0.5) ? (delta / (max + min)) : (delta / (2 - max - min)); | ||
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if (r == max) | ||
{ | ||
hue = ((g - b) / 6.0) / delta; | ||
} | ||
else if (g == max) | ||
{ | ||
hue = (1.0 / 3.0) + ((b - r) / 6.0) / delta; | ||
} | ||
else | ||
{ | ||
hue = (2.0 / 3.0) + ((r - g) / 6.0) / delta; | ||
} | ||
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if (hue < 0) | ||
hue += 1; | ||
if (hue > 1) | ||
hue -= 1; | ||
} | ||
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return ((int)(hue*360), (int)(sat*100), (int)(lum*100)); | ||
} | ||
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public static Regex reHexRGB = new Regex(@"([a-f0-9]{2})([a-f0-9]{2})([a-f0-9]{2})", RegexOptions.Compiled | RegexOptions.IgnoreCase); | ||
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public static Color Hex2color(string s) | ||
{ | ||
var m = reHexRGB.Match(s); | ||
if (m.Success) | ||
return Color.FromRgb(Hex2Byte(m.Groups[1].Value), Hex2Byte(m.Groups[2].Value), Hex2Byte(m.Groups[3].Value)); | ||
throw new ArgumentException($"Invalid hex RGB value '{s}'"); | ||
} | ||
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public static string Color2hex(Color clr) | ||
{ | ||
return clr.R.ToString("X02") + clr.G.ToString("X02") + clr.B.ToString("X02"); | ||
} | ||
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public static byte Hex2Byte(string hex) | ||
{ | ||
return byte.Parse(hex, NumberStyles.AllowHexSpecifier); | ||
} | ||
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public static int HSL2RGBInt(int h, int s, int l) | ||
{ | ||
var rgb = HSL2RGB(h, s, l); | ||
return rgb[0] << 16 | rgb[1] << 8 | rgb[2]; | ||
} | ||
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public static int[] HSL2RGB(int h, int s, int l) | ||
{ | ||
var rgb = new int[3]; | ||
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var baseColor = (h + 60) % 360 / 120; | ||
var shift = (h + 60) % 360 - (120 * baseColor + 60); | ||
var secondaryColor = (baseColor + (shift >= 0 ? 1 : -1) + 3) % 3; | ||
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//Setting Hue | ||
rgb[baseColor] = 255; | ||
rgb[secondaryColor] = (int)((Math.Abs(shift) / 60.0f) * 255.0f); | ||
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//Setting Saturation | ||
for (var i = 0; i < 3; i++) | ||
rgb[i] += (int)((255 - rgb[i]) * ((100 - s) / 100.0f)); | ||
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//Setting Value | ||
for (var i = 0; i < 3; i++) | ||
rgb[i] -= (int)(rgb[i] * (100 - l) / 100.0f); | ||
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return rgb; | ||
} | ||
} | ||
} |
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<UserControl x:Class="WPFColorLib.HSLColorSelector" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
SizeChanged="Control_Resized"> | ||
<DockPanel> | ||
<StackPanel DockPanel.Dock="Top"> | ||
<Slider Name="slidHue" Maximum="359" TickFrequency="10" TickPlacement="BottomRight" /> | ||
<Border Name="brdHue" BorderThickness="1" BorderBrush="DarkGray" Margin="1"> | ||
<Image Name="imgHue" Height="20" /> | ||
</Border> | ||
</StackPanel> | ||
<Border Name="brdSaturLight" BorderThickness="1" BorderBrush="DarkGray" Margin="1"> | ||
<Grid> | ||
<Image Name="imgSaturLight" MinHeight="100" MouseDown="imgSaturLight_MouDown" MouseMove="imgSaturLight_MouMove" MouseUp="imgSaturLight_MouUp" /> | ||
<Canvas Name="cnvSaturLight"> | ||
<Ellipse Name="ellClrTarget" Width="7" Height="7" StrokeThickness="2" Stroke="Aqua" /> | ||
</Canvas> | ||
</Grid> | ||
</Border> | ||
</DockPanel> | ||
</UserControl> |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using System.Windows; | ||
using System.Windows.Controls; | ||
using System.Windows.Input; | ||
using System.Windows.Media; | ||
using System.Windows.Media.Imaging; | ||
using System.Windows.Shapes; | ||
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namespace WPFColorLib | ||
{ | ||
public partial class HSLColorSelector : UserControl | ||
{ | ||
public HSLColorSelector() | ||
{ | ||
InitializeComponent(); | ||
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slidHue.ValueChanged += SlidHue_ValueChanged; | ||
} | ||
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public event EventHandler<Tuple<byte, byte, byte>> ColorRGBChanged; | ||
public event EventHandler<Tuple<int, int, int>> ColorHSLChanged;// 0..360, 0..100, 0..100 | ||
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void Control_Resized(object sender, SizeChangedEventArgs e) | ||
{ | ||
#region recreate hue bar | ||
var imgW = (int)(brdHue.ActualWidth - 2); | ||
var imgH = (int)(brdHue.ActualHeight - 2); | ||
imgHue.Source = new WriteableBitmap(imgW, imgH, 96, 96, PixelFormats.Bgr32, null); | ||
DrawHueBar(); | ||
#endregion | ||
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#region recreate Saturation/Lightness area | ||
imgW = (int)(brdSaturLight.ActualWidth - 2); | ||
imgH = (int)(brdSaturLight.ActualHeight - 2); | ||
imgSaturLight.Source = new WriteableBitmap(imgW, imgH, 96, 96, PixelFormats.Bgr32, null); | ||
RedrawSaturLight(slidHue.Value); | ||
#endregion | ||
} | ||
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void DrawHueBar() | ||
{ | ||
var recW = (int)(brdHue.ActualWidth - 2); | ||
var recH = (int)(brdHue.ActualHeight - 2); | ||
var k = 360.0 / recW; | ||
var bmp = (WriteableBitmap)imgHue.Source; | ||
bmp.Lock(); | ||
unsafe { | ||
var buf = bmp.BackBuffer; | ||
// fill the first line of hue bar | ||
for(int x=0; x < recW; x++){ | ||
int hue = (int)Math.Floor(x * k); | ||
*((int*)(buf + x * 4)) = ClrHlp.HSL2RGBInt(hue, 100, 100); | ||
} | ||
var origColorLine = new Span<byte>(buf.ToPointer(), bmp.BackBufferStride); | ||
for (int y = 1; y < recH; y++) { | ||
var destColorLine = new Span<byte>((buf + y * bmp.BackBufferStride).ToPointer(), bmp.BackBufferStride); | ||
origColorLine.CopyTo(destColorLine); | ||
} | ||
} | ||
bmp.AddDirtyRect(new Int32Rect(0, 0, recW, recH)); | ||
bmp.Unlock(); | ||
} | ||
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void SlidHue_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e) | ||
{ | ||
RedrawSaturLight(e.NewValue); | ||
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// calc contrast color for ellipse(target above color) | ||
var contrastHue = ((int)e.NewValue + 180) % 360;// opposite side of color ring | ||
var contrastColor = ClrHlp.HSL2RGB(contrastHue, 100, 100); | ||
ellClrTarget.Stroke = new SolidColorBrush(Color.FromRgb((byte)contrastColor[0], (byte)contrastColor[1], (byte)contrastColor[2])); | ||
} | ||
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void RedrawSaturLight(double newHue) | ||
{ | ||
var hue = (int)newHue; | ||
var recW = (int)(brdSaturLight.ActualWidth - 2); | ||
var recH = (int)(brdSaturLight.ActualHeight - 2); | ||
var kX = 100.0 / recW; | ||
var kY = 100.0 / recH; | ||
var bmp = (WriteableBitmap)imgSaturLight.Source; | ||
bmp.Lock(); | ||
unsafe { | ||
var buf = bmp.BackBuffer; | ||
for (int y = 0; y < recH; y++) { | ||
var lineStart = buf + y * bmp.BackBufferStride; | ||
for (int x = 0; x < recW; x++) { | ||
*((int*)(lineStart + x * 4)) = ClrHlp.HSL2RGBInt(hue, (int)(kX * x), (int)(kY * y)); | ||
} | ||
} | ||
} | ||
bmp.AddDirtyRect(new Int32Rect(0, 0, recW, recH)); | ||
bmp.Unlock(); | ||
} | ||
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bool trackColorMode = false; | ||
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void imgSaturLight_MouDown(object sender, MouseButtonEventArgs e) | ||
{ | ||
trackColorMode = true; | ||
imgSaturLight.CaptureMouse(); | ||
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SelectNewColor(e.GetPosition(imgSaturLight)); | ||
} | ||
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void imgSaturLight_MouMove(object sender, MouseEventArgs e) | ||
{ | ||
if (!trackColorMode) return; | ||
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SelectNewColor(e.GetPosition(imgSaturLight)); | ||
} | ||
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void SelectNewColor(Point mou) | ||
{ | ||
var recW = (int)(brdSaturLight.ActualWidth - 2); | ||
var recH = (int)(brdSaturLight.ActualHeight - 2); | ||
var kX = 100.0 / recW; | ||
var kY = 100.0 / recH; | ||
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if (mou.X < 0) | ||
mou.X = 0; | ||
else if (mou.X >= recW) | ||
mou.X = recW - 1; | ||
if (mou.Y < 0) | ||
mou.Y = 0; | ||
else if (mou.Y >= recH) | ||
mou.Y = recH - 1; | ||
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Canvas.SetLeft(ellClrTarget, mou.X-2); | ||
Canvas.SetTop(ellClrTarget, mou.Y-2); | ||
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var hue = (int)slidHue.Value; | ||
var sat = (int)(mou.X * kX); | ||
var lum = (int)(mou.Y * kY); | ||
ColorHSLChanged?.Invoke(this, new Tuple<int, int, int>(hue, sat, lum)); | ||
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if (ColorRGBChanged != null) { | ||
var clr = ClrHlp.HSL2RGB(hue, sat, lum); | ||
ColorRGBChanged.Invoke(this, new Tuple<byte, byte, byte>((byte)clr[0], (byte)clr[1], (byte)clr[2])); | ||
} | ||
} | ||
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void imgSaturLight_MouUp(object sender, MouseButtonEventArgs e) | ||
{ | ||
trackColorMode = false; | ||
imgSaturLight.ReleaseMouseCapture(); | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Resources; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
using System.Windows; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("WPFColorLib")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("WPFColorLib")] | ||
[assembly: AssemblyCopyright("Copyright © 2022")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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//In order to begin building localizable applications, set | ||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file | ||
//inside a <PropertyGroup>. For example, if you are using US english | ||
//in your source files, set the <UICulture> to en-US. Then uncomment | ||
//the NeutralResourceLanguage attribute below. Update the "en-US" in | ||
//the line below to match the UICulture setting in the project file. | ||
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] | ||
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[assembly:ThemeInfo( | ||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located | ||
//(used if a resource is not found in the page, | ||
// or application resource dictionaries) | ||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located | ||
//(used if a resource is not found in the page, | ||
// app, or any theme specific resource dictionaries) | ||
)] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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