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Draft: Collide and Slide Kinematic Character Controller Example (3d) #606

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Objective

  • Implements a collide and slide character controller based on the implementation I wrote for my personal project, Vidar.

Solution

  • Adds a new example, Collide and Slide 3d. Implements the a kinematic character controller using the algorithm from Kasper Fauerby + my own personal research in changes.
  • The character controller is a multipass resolver, gravity is handled separately to ensure actual movement logic doesn't fight with it. For some games, this is preferable, for others not so much. We may want to document that.

Changelog

This section is optional. If this was a trivial fix, or has no externally-visible impact, you can delete this section.

  • Implemented Collide and Slide 3d character controller example.

Migration Guide

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  • No actions required.

@UndefinedBHVR UndefinedBHVR marked this pull request as draft December 25, 2024 23:57
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