This is an extension to the Unvanquished texture package exm
(and
in the future, ex
).
In your map, simply use tex-exms
instead of tex-exm
as a dependency.
Currently, building depends on the Unix shell sh
and the
Unvanquished shader generator sloth
. In some directory,
clone the repositories, and run the build script:
git clone https://github.com/UnvanquishedAssets/tex-exm_src.dpkdir
git clone https://github.com/InterstellarOasis/tex-exms_src.dpkdir
tex-exms_src.dpkdir/build.sh
This creates an extended
shader file tex-exms_src.dpkdir/scripts/shared_exm.shader
. You can then package the
directory tex-exms_src.dpkdir
as usual.