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feat(add route): Add steam curator reviews route #18044
Conversation
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<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3087810/header_292x136.jpg?t=1731966974" referrerpolicy="no-referrer"> <p>跨年本想零点推C哥力荐纯洁美好的游戏讨吉利,结果灌水构思一半困晕过去了。醒来十分感慨,感慨自己已经忘了昨天晚上感慨什么了。所以当有人不理解小丑牌拿奖的时候我很羡慕,羡慕他们不是放空玩法的受众:什么观念表达挑战趣味,都只在重要的时候重要。但得说黄执中谈女性独立那段话很对,要与这个世界建立更多的联系,而非自我孤立。所以累也得把脑子放出去,游戏或者随便什么,不然新年睁眼微信30+配几个未接语音会有压力。</p></description>
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<pubDate>Mon, 30 Dec 2024 16:00:00 GMT</pubDate>
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Successfully generated as following: http://localhost:1200/steam/curator/34646096-80-Days - Success ✔️<?xml version="1.0" encoding="UTF-8"?>
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<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3087810/header_292x136.jpg?t=1731966974" referrerpolicy="no-referrer"> <p>跨年本想零点推C哥力荐纯洁美好的游戏讨吉利,结果灌水构思一半困晕过去了。醒来十分感慨,感慨自己已经忘了昨天晚上感慨什么了。所以当有人不理解小丑牌拿奖的时候我很羡慕,羡慕他们不是放空玩法的受众:什么观念表达挑战趣味,都只在重要的时候重要。但得说黄执中谈女性独立那段话很对,要与这个世界建立更多的联系,而非自我孤立。所以累也得把脑子放出去,游戏或者随便什么,不然新年睁眼微信30+配几个未接语音会有压力。</p></description>
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fix: something unnecessary
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<title>Coffee Break</title>
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<link>https://store.steampowered.com/app/3275870/Coffee_Break/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Fri, 03 Jan 2025 16:00:00 GMT</pubDate>
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<item>
<title>Recesses</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3087810/header_292x136.jpg?t=1731966974" referrerpolicy="no-referrer"> <p>跨年本想零点推C哥力荐纯洁美好的游戏讨吉利,结果灌水构思一半困晕过去了。醒来十分感慨,感慨自己已经忘了昨天晚上感慨什么了。所以当有人不理解小丑牌拿奖的时候我很羡慕,羡慕他们不是放空玩法的受众:什么观念表达挑战趣味,都只在重要的时候重要。但得说黄执中谈女性独立那段话很对,要与这个世界建立更多的联系,而非自我孤立。所以累也得把脑子放出去,游戏或者随便什么,不然新年睁眼微信30+配几个未接语音会有压力。</p></description>
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<pubDate>Mon, 30 Dec 2024 16:00:00 GMT</pubDate>
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<item>
<title>Sadball</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2954030/header_292x136.jpg?t=1730412210" referrerpolicy="no-referrer"> <p>C哥看我Squeeze Egg用力过猛,赶紧推荐了这个悲伤的ball——确实带劲,单看商店页面第二个视频“你真的需要我告诉你怎么玩吗”,已然独游魅力时刻:我读出的是作者完全清楚表达的主次和演出的目的,也自然开始期待作者想要告诉我什么以及他将如何讲述。</p></description>
<link>https://store.steampowered.com/app/2954030/Sadball/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
<guid isPermaLink="false">https://store.steampowered.com/app/2954030/Sadball/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</guid>
<pubDate>Thu, 26 Dec 2024 16:00:00 GMT</pubDate>
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<item>
<title>ABI-DOS</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2180700/header_292x136.jpg?t=1735926255" referrerpolicy="no-referrer"> <p>为发扬80d不买不玩纯然扯淡的唉累了毁灭吧精神,推一手即将于1月转为免费的优秀Zach类解谜作品,毕竟等船长严谨的先玩后评之后可能就赶不上最后支持开发者一小下了:确实正经解谜作品,自发行一个多月(毫不意外)销量惨淡,果(武)断骨折尝试出圈未遂后原地弃疗放出即将转为免费的消息。那马上免费了为何还要掏这三块钱?因为可以给开发者虚假的希望支撑他继续下去以便未来继续8霸0凌他(发出反派的笑声)。</p></description>
<link>https://store.steampowered.com/app/2180700/ABIDOS/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Tue, 24 Dec 2024 16:00:00 GMT</pubDate>
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</item>
<item>
<title>Harvest Hunt</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2009620/header_292x136.jpg?t=1732706737" referrerpolicy="no-referrer"> <p>忙晕了没词儿灌水了,先借着好友购买推一手。简单来说这是一款单人黎明杀鸡:跟怪物捉迷藏,在地图上做任务,然后有一些肉鸽要素。美术优秀玩法完整打磨也不错,但因为开发局限,缺憾非常明显,就是体量太小,只有一个并不算开阔的固定关卡和固定boss,趣味榨干得很快(约2-3小时)——但仅存的内容也确实有其魅力,尤其美术,欧美民间志怪味道拉满。</p></description>
<link>https://store.steampowered.com/app/2009620/Harvest_Hunt/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Sun, 22 Dec 2024 16:00:00 GMT</pubDate>
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<item>
<title>HOLE</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2971610/header_292x136.jpg?t=1732809608" referrerpolicy="no-referrer"> <p>独游与拟真射击的组合已经很稀有了,这还是日本开发者的手笔,属实金色传说——果然虚晃一枪,开发者另辟蹊径在拟真上疯狂减法,减至休闲范畴、减出街机味道,尝试用轻快的搜打撤回应FPS爱好者的解压需求——嘿,biu界缺的真就是自己的“俄罗斯方块”。</p></description>
<link>https://store.steampowered.com/app/2971610/HOLE/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
<guid isPermaLink="false">https://store.steampowered.com/app/2971610/HOLE/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</guid>
<pubDate>Fri, 13 Dec 2024 16:00:00 GMT</pubDate>
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<item>
<title>Good Knight</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1281400/header_292x136.jpg?t=1688775273" referrerpolicy="no-referrer"> <p>像是吃了什么菌子,眼前花里胡哨,手脚不听使唤。又像是把手插到大米里,混沌但充实。且看360度弹幕配上居中的圆形活动轨道带来的万花筒效果,再看因纵深缩短而降低弹速更凸显了弹幕之密集,还有火球骷髅这类非几何形大号弹丸,夸张的BOSS形象,俯视角与TPS视角的转换——我认为本作不同于传统弹幕游戏的魔性正在于此:追求一种视觉的刺激。至于单键操作带来的麻烦,所以我说菌子,中毒致幻后控制力的流失。</p></description>
<link>https://store.steampowered.com/app/1281400/Good_Knight/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Sun, 08 Dec 2024 16:00:00 GMT</pubDate>
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<item>
<title>Locomotive 115</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3269860/header_292x136.jpg?t=1732728392" referrerpolicy="no-referrer"> <p>一个二十块钱体量的模拟小品,开火车、打小怪、控节奏、试隐藏结局,以及用成就作为推销完整游戏内容与技巧的小tips,真不至于说好玩到什么程度,但也的确是一个标准“高完成度制作”的范例,对游戏内外各个环节都有所照顾。如果就趣味来挑刺,大概是游戏的挑战性自始至终围绕的都是“节奏优化”,即便每章有新要素却未能改变整体调性且缺乏刺激,玩家做不了什么多样发挥,也没能获得更多体验,所以就显得重复。</p></description>
<link>https://store.steampowered.com/app/3269860/Locomotive_115/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Fri, 06 Dec 2024 16:00:00 GMT</pubDate>
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<title>ANTONBLAST</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1887400/header_292x136.jpg?t=1734562165" referrerpolicy="no-referrer"> <p>啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊MISSION COMPLETE!</p></description>
<link>https://store.steampowered.com/app/1887400/ANTONBLAST/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Mon, 02 Dec 2024 16:00:00 GMT</pubDate>
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<item>
<title>BANDIT KNIGHT</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2421000/header_292x136.jpg?t=1734178112" referrerpolicy="no-referrer"> <p>五星评论家麦克阿瑟直言“这款神偷题材游戏毫无偷感”,话音未落低头一看裤衩子都没了。大型纪录片之《当代盗窃的反盗窃性(明目张胆)》持续为您播出。</p></description>
<link>https://store.steampowered.com/app/2421000/BANDIT_KNIGHT/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
<guid isPermaLink="false">https://store.steampowered.com/app/2421000/BANDIT_KNIGHT/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</guid>
<pubDate>Mon, 25 Nov 2024 16:00:00 GMT</pubDate>
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<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3275870/header_292x136.jpg?t=1734705106" referrerpolicy="no-referrer"> <p>师弟说他喜欢他靠窗的工位,有阳光,而且旁边就是咖啡机,每天干活都有劲儿。我说你有这样的想法很危险。后来学期末的某个下午他抱着咖啡瘫在椅子上,偶然瞥见阳光洒满咖啡机的水箱,绿油油,黏糊糊。</p></description>
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<pubDate>Fri, 03 Jan 2025 16:00:00 GMT</pubDate>
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<title>Recesses</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3087810/header_292x136.jpg?t=1731966974" referrerpolicy="no-referrer"> <p>跨年本想零点推C哥力荐纯洁美好的游戏讨吉利,结果灌水构思一半困晕过去了。醒来十分感慨,感慨自己已经忘了昨天晚上感慨什么了。所以当有人不理解小丑牌拿奖的时候我很羡慕,羡慕他们不是放空玩法的受众:什么观念表达挑战趣味,都只在重要的时候重要。但得说黄执中谈女性独立那段话很对,要与这个世界建立更多的联系,而非自我孤立。所以累也得把脑子放出去,游戏或者随便什么,不然新年睁眼微信30+配几个未接语音会有压力。</p></description>
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<pubDate>Mon, 30 Dec 2024 16:00:00 GMT</pubDate>
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<title>Sadball</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2954030/header_292x136.jpg?t=1730412210" referrerpolicy="no-referrer"> <p>C哥看我Squeeze Egg用力过猛,赶紧推荐了这个悲伤的ball——确实带劲,单看商店页面第二个视频“你真的需要我告诉你怎么玩吗”,已然独游魅力时刻:我读出的是作者完全清楚表达的主次和演出的目的,也自然开始期待作者想要告诉我什么以及他将如何讲述。</p></description>
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<pubDate>Thu, 26 Dec 2024 16:00:00 GMT</pubDate>
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<item>
<title>ABI-DOS</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2180700/header_292x136.jpg?t=1735926255" referrerpolicy="no-referrer"> <p>为发扬80d不买不玩纯然扯淡的唉累了毁灭吧精神,推一手即将于1月转为免费的优秀Zach类解谜作品,毕竟等船长严谨的先玩后评之后可能就赶不上最后支持开发者一小下了:确实正经解谜作品,自发行一个多月(毫不意外)销量惨淡,果(武)断骨折尝试出圈未遂后原地弃疗放出即将转为免费的消息。那马上免费了为何还要掏这三块钱?因为可以给开发者虚假的希望支撑他继续下去以便未来继续8霸0凌他(发出反派的笑声)。</p></description>
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<pubDate>Tue, 24 Dec 2024 16:00:00 GMT</pubDate>
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<title>Harvest Hunt</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2009620/header_292x136.jpg?t=1732706737" referrerpolicy="no-referrer"> <p>忙晕了没词儿灌水了,先借着好友购买推一手。简单来说这是一款单人黎明杀鸡:跟怪物捉迷藏,在地图上做任务,然后有一些肉鸽要素。美术优秀玩法完整打磨也不错,但因为开发局限,缺憾非常明显,就是体量太小,只有一个并不算开阔的固定关卡和固定boss,趣味榨干得很快(约2-3小时)——但仅存的内容也确实有其魅力,尤其美术,欧美民间志怪味道拉满。</p></description>
<link>https://store.steampowered.com/app/2009620/Harvest_Hunt/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Sun, 22 Dec 2024 16:00:00 GMT</pubDate>
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<title>HOLE</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2971610/header_292x136.jpg?t=1732809608" referrerpolicy="no-referrer"> <p>独游与拟真射击的组合已经很稀有了,这还是日本开发者的手笔,属实金色传说——果然虚晃一枪,开发者另辟蹊径在拟真上疯狂减法,减至休闲范畴、减出街机味道,尝试用轻快的搜打撤回应FPS爱好者的解压需求——嘿,biu界缺的真就是自己的“俄罗斯方块”。</p></description>
<link>https://store.steampowered.com/app/2971610/HOLE/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Fri, 13 Dec 2024 16:00:00 GMT</pubDate>
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<title>Good Knight</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1281400/header_292x136.jpg?t=1688775273" referrerpolicy="no-referrer"> <p>像是吃了什么菌子,眼前花里胡哨,手脚不听使唤。又像是把手插到大米里,混沌但充实。且看360度弹幕配上居中的圆形活动轨道带来的万花筒效果,再看因纵深缩短而降低弹速更凸显了弹幕之密集,还有火球骷髅这类非几何形大号弹丸,夸张的BOSS形象,俯视角与TPS视角的转换——我认为本作不同于传统弹幕游戏的魔性正在于此:追求一种视觉的刺激。至于单键操作带来的麻烦,所以我说菌子,中毒致幻后控制力的流失。</p></description>
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<pubDate>Sun, 08 Dec 2024 16:00:00 GMT</pubDate>
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<title>Locomotive 115</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3269860/header_292x136.jpg?t=1732728392" referrerpolicy="no-referrer"> <p>一个二十块钱体量的模拟小品,开火车、打小怪、控节奏、试隐藏结局,以及用成就作为推销完整游戏内容与技巧的小tips,真不至于说好玩到什么程度,但也的确是一个标准“高完成度制作”的范例,对游戏内外各个环节都有所照顾。如果就趣味来挑刺,大概是游戏的挑战性自始至终围绕的都是“节奏优化”,即便每章有新要素却未能改变整体调性且缺乏刺激,玩家做不了什么多样发挥,也没能获得更多体验,所以就显得重复。</p></description>
<link>https://store.steampowered.com/app/3269860/Locomotive_115/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Fri, 06 Dec 2024 16:00:00 GMT</pubDate>
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<title>ANTONBLAST</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1887400/header_292x136.jpg?t=1734562165" referrerpolicy="no-referrer"> <p>啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊MISSION COMPLETE!</p></description>
<link>https://store.steampowered.com/app/1887400/ANTONBLAST/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Mon, 02 Dec 2024 16:00:00 GMT</pubDate>
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<title>BANDIT KNIGHT</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2421000/header_292x136.jpg?t=1734178112" referrerpolicy="no-referrer"> <p>五星评论家麦克阿瑟直言“这款神偷题材游戏毫无偷感”,话音未落低头一看裤衩子都没了。大型纪录片之《当代盗窃的反盗窃性(明目张胆)》持续为您播出。</p></description>
<link>https://store.steampowered.com/app/2421000/BANDIT_KNIGHT/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Mon, 25 Nov 2024 16:00:00 GMT</pubDate>
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<title>Sadball</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2954030/header_292x136.jpg?t=1730412210" referrerpolicy="no-referrer"> <p>C哥看我Squeeze Egg用力过猛,赶紧推荐了这个悲伤的ball——确实带劲,单看商店页面第二个视频“你真的需要我告诉你怎么玩吗”,已然独游魅力时刻:我读出的是作者完全清楚表达的主次和演出的目的,也自然开始期待作者想要告诉我什么以及他将如何讲述。</p></description>
<link>https://store.steampowered.com/app/2954030/Sadball/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Thu, 26 Dec 2024 16:00:00 GMT</pubDate>
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<title>Harvest Hunt</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2009620/header_292x136.jpg?t=1732706737" referrerpolicy="no-referrer"> <p>忙晕了没词儿灌水了,先借着好友购买推一手。简单来说这是一款单人黎明杀鸡:跟怪物捉迷藏,在地图上做任务,然后有一些肉鸽要素。美术优秀玩法完整打磨也不错,但因为开发局限,缺憾非常明显,就是体量太小,只有一个并不算开阔的固定关卡和固定boss,趣味榨干得很快(约2-3小时)——但仅存的内容也确实有其魅力,尤其美术,欧美民间志怪味道拉满。</p></description>
<link>https://store.steampowered.com/app/2009620/Harvest_Hunt/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Sun, 22 Dec 2024 16:00:00 GMT</pubDate>
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<title>HOLE</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2971610/header_292x136.jpg?t=1732809608" referrerpolicy="no-referrer"> <p>独游与拟真射击的组合已经很稀有了,这还是日本开发者的手笔,属实金色传说——果然虚晃一枪,开发者另辟蹊径在拟真上疯狂减法,减至休闲范畴、减出街机味道,尝试用轻快的搜打撤回应FPS爱好者的解压需求——嘿,biu界缺的真就是自己的“俄罗斯方块”。</p></description>
<link>https://store.steampowered.com/app/2971610/HOLE/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Fri, 13 Dec 2024 16:00:00 GMT</pubDate>
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<title>Locomotive 115</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3269860/header_292x136.jpg?t=1732728392" referrerpolicy="no-referrer"> <p>一个二十块钱体量的模拟小品,开火车、打小怪、控节奏、试隐藏结局,以及用成就作为推销完整游戏内容与技巧的小tips,真不至于说好玩到什么程度,但也的确是一个标准“高完成度制作”的范例,对游戏内外各个环节都有所照顾。如果就趣味来挑刺,大概是游戏的挑战性自始至终围绕的都是“节奏优化”,即便每章有新要素却未能改变整体调性且缺乏刺激,玩家做不了什么多样发挥,也没能获得更多体验,所以就显得重复。</p></description>
<link>https://store.steampowered.com/app/3269860/Locomotive_115/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Fri, 06 Dec 2024 16:00:00 GMT</pubDate>
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<title>ANTONBLAST</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1887400/header_292x136.jpg?t=1734562165" referrerpolicy="no-referrer"> <p>啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊MISSION COMPLETE!</p></description>
<link>https://store.steampowered.com/app/1887400/ANTONBLAST/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Mon, 02 Dec 2024 16:00:00 GMT</pubDate>
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<title>Slash Quest</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2718010/header_292x136.jpg?t=1727799567" referrerpolicy="no-referrer"> <p>我靠《再见爱人》给我创飞了,爱麦大战也给我整不会了。我的想法比较简单:避免二元,但论主次,而且是运动的主次。玩家角度的取舍便是好例证:不存在一无是处的作品,但我们仍然能做出好恶判断,基于的是对好恶所涉要素的理解,而这并不改变要素的客观存在。所以我的意思是,情绪背后是对象要素与个体阅历,麦作为一个符号所呈现的困境与可悲,目前还真盖不过它对底线的挑战。回到这个游戏,美术讨喜,挑战不足,趣味便全看个人。</p></description>
<link>https://store.steampowered.com/app/2718010/Slash_Quest/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Sun, 24 Nov 2024 16:00:00 GMT</pubDate>
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<title>Mask Quest</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1127660/header_292x136.jpg?t=1729436252" referrerpolicy="no-referrer"> <p>史蒂芬香肠卷开发者increpare最新作品,最锻炼肺活量的一集。不知道是不是CLICKOLDING给我带来了(灌水)启发,最近这般以额外的出戏操作强化代入增加趣味的小品真不少。再一细想,过度执着于主次、减法、提纯、清爽等等确实本末倒置了,无非为了更快更好地达到并维持某种体验。而本作更进一步的是,看似不合时宜的肺功能模拟给那些玩家早习以为常的东西注入了新活力——微调感知切入的角度,趣味截然不同了。</p></description>
<link>https://store.steampowered.com/app/1127660/Mask_Quest/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Mon, 18 Nov 2024 16:00:00 GMT</pubDate>
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<title>Fractal Block World</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1540570/header_292x136.jpg?t=1729969416" referrerpolicy="no-referrer"> <p>兄弟姐妹每天都在发掘怪东西,我近期搬砖之余却在观摩“离婚”综艺《再见爱人》。节目有些戏剧性但不算真猎奇刻奇,而且B站有几位咨询师、专家很酷,比如贤睿乙萱、叶斌:切片剖析后呈现出来的其实是人的问题,如何理解行为及背后逻辑然后解决不适。刚看叶老师提到完形心理学会讲言语中的三种屎:牛屎(扯淡)鸡屎(小题大做)象屎(讲大道理)——屎无处不在,我在这推送也经常三合一。但这个独游不同,它属于厚礼屎。</p></description>
<link>https://store.steampowered.com/app/1540570/Fractal_Block_World/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Fri, 08 Nov 2024 16:00:00 GMT</pubDate>
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<title>STRAFTAT</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2386720/header_292x136.jpg?t=1734202202" referrerpolicy="no-referrer"> <p>专治不服的射击PVP,海量地图单一个sala模式。好评如潮都放一边,能让群里的老炮们扭打撕巴得嘎嘎大笑神清气爽,那我必须立刻比个大拇哥把热度蹭出火星子。这般再往前翻,本以为只是彰显品味的BABBDI都不一样了,美术、关卡、操作手感等等细想起来还真挑不出大毛病,或者也可以说,完全是Lemaitre两兄弟的炫技之作。</p></description>
<link>https://store.steampowered.com/app/2386720/STRAFTAT/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Sun, 27 Oct 2024 16:00:00 GMT</pubDate>
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<title>TROLEU</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2731330/header_292x136.jpg?t=1734446975" referrerpolicy="no-referrer"> <p>年轻人的第一个互联网脚替。CRITICAL REFLEX这家发行有点意思,虽然它也发过玩法不够到位却又重玩法的6分作,但它拿到的怪东西还真不是随便灵光一甩、投机直播效果:俄罗斯轮盘、极地煎蛋、漱口水三连好评如潮,我觉得是能说明些什么的。所以我先标记一手这个神金害我笑了一下售票员模拟器,光看宣传片就舒服了。</p></description>
<link>https://store.steampowered.com/app/2731330/TROLEU/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Wed, 23 Oct 2024 16:00:00 GMT</pubDate>
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<title>Coffee Break</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/3275870/header_292x136.jpg?t=1734705106" referrerpolicy="no-referrer"> <p>师弟说他喜欢他靠窗的工位,有阳光,而且旁边就是咖啡机,每天干活都有劲儿。我说你有这样的想法很危险。后来学期末的某个下午他抱着咖啡瘫在椅子上,偶然瞥见阳光洒满咖啡机的水箱,绿油油,黏糊糊。</p></description>
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<pubDate>Fri, 03 Jan 2025 16:00:00 GMT</pubDate>
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<title>Recesses</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/3087810/header_292x136.jpg?t=1731966974" referrerpolicy="no-referrer"> <p>跨年本想零点推C哥力荐纯洁美好的游戏讨吉利,结果灌水构思一半困晕过去了。醒来十分感慨,感慨自己已经忘了昨天晚上感慨什么了。所以当有人不理解小丑牌拿奖的时候我很羡慕,羡慕他们不是放空玩法的受众:什么观念表达挑战趣味,都只在重要的时候重要。但得说黄执中谈女性独立那段话很对,要与这个世界建立更多的联系,而非自我孤立。所以累也得把脑子放出去,游戏或者随便什么,不然新年睁眼微信30+配几个未接语音会有压力。</p></description>
<link>https://store.steampowered.com/app/3087810/Recesses/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Mon, 30 Dec 2024 16:00:00 GMT</pubDate>
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<title>Sadball</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2954030/header_292x136.jpg?t=1730412210" referrerpolicy="no-referrer"> <p>C哥看我Squeeze Egg用力过猛,赶紧推荐了这个悲伤的ball——确实带劲,单看商店页面第二个视频“你真的需要我告诉你怎么玩吗”,已然独游魅力时刻:我读出的是作者完全清楚表达的主次和演出的目的,也自然开始期待作者想要告诉我什么以及他将如何讲述。</p></description>
<link>https://store.steampowered.com/app/2954030/Sadball/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Thu, 26 Dec 2024 16:00:00 GMT</pubDate>
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<title>ABI-DOS</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2180700/header_292x136.jpg?t=1735926255" referrerpolicy="no-referrer"> <p>为发扬80d不买不玩纯然扯淡的唉累了毁灭吧精神,推一手即将于1月转为免费的优秀Zach类解谜作品,毕竟等船长严谨的先玩后评之后可能就赶不上最后支持开发者一小下了:确实正经解谜作品,自发行一个多月(毫不意外)销量惨淡,果(武)断骨折尝试出圈未遂后原地弃疗放出即将转为免费的消息。那马上免费了为何还要掏这三块钱?因为可以给开发者虚假的希望支撑他继续下去以便未来继续8霸0凌他(发出反派的笑声)。</p></description>
<link>https://store.steampowered.com/app/2180700/ABIDOS/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Tue, 24 Dec 2024 16:00:00 GMT</pubDate>
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<title>Harvest Hunt</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2009620/header_292x136.jpg?t=1732706737" referrerpolicy="no-referrer"> <p>忙晕了没词儿灌水了,先借着好友购买推一手。简单来说这是一款单人黎明杀鸡:跟怪物捉迷藏,在地图上做任务,然后有一些肉鸽要素。美术优秀玩法完整打磨也不错,但因为开发局限,缺憾非常明显,就是体量太小,只有一个并不算开阔的固定关卡和固定boss,趣味榨干得很快(约2-3小时)——但仅存的内容也确实有其魅力,尤其美术,欧美民间志怪味道拉满。</p></description>
<link>https://store.steampowered.com/app/2009620/Harvest_Hunt/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Sun, 22 Dec 2024 16:00:00 GMT</pubDate>
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<title>HOLE</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2971610/header_292x136.jpg?t=1732809608" referrerpolicy="no-referrer"> <p>独游与拟真射击的组合已经很稀有了,这还是日本开发者的手笔,属实金色传说——果然虚晃一枪,开发者另辟蹊径在拟真上疯狂减法,减至休闲范畴、减出街机味道,尝试用轻快的搜打撤回应FPS爱好者的解压需求——嘿,biu界缺的真就是自己的“俄罗斯方块”。</p></description>
<link>https://store.steampowered.com/app/2971610/HOLE/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Fri, 13 Dec 2024 16:00:00 GMT</pubDate>
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<title>Good Knight</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/1281400/header_292x136.jpg?t=1688775273" referrerpolicy="no-referrer"> <p>像是吃了什么菌子,眼前花里胡哨,手脚不听使唤。又像是把手插到大米里,混沌但充实。且看360度弹幕配上居中的圆形活动轨道带来的万花筒效果,再看因纵深缩短而降低弹速更凸显了弹幕之密集,还有火球骷髅这类非几何形大号弹丸,夸张的BOSS形象,俯视角与TPS视角的转换——我认为本作不同于传统弹幕游戏的魔性正在于此:追求一种视觉的刺激。至于单键操作带来的麻烦,所以我说菌子,中毒致幻后控制力的流失。</p></description>
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<pubDate>Sun, 08 Dec 2024 16:00:00 GMT</pubDate>
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<title>Locomotive 115</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/3269860/header_292x136.jpg?t=1732728392" referrerpolicy="no-referrer"> <p>一个二十块钱体量的模拟小品,开火车、打小怪、控节奏、试隐藏结局,以及用成就作为推销完整游戏内容与技巧的小tips,真不至于说好玩到什么程度,但也的确是一个标准“高完成度制作”的范例,对游戏内外各个环节都有所照顾。如果就趣味来挑刺,大概是游戏的挑战性自始至终围绕的都是“节奏优化”,即便每章有新要素却未能改变整体调性且缺乏刺激,玩家做不了什么多样发挥,也没能获得更多体验,所以就显得重复。</p></description>
<link>https://store.steampowered.com/app/3269860/Locomotive_115/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Fri, 06 Dec 2024 16:00:00 GMT</pubDate>
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<title>ANTONBLAST</title>
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<pubDate>Mon, 02 Dec 2024 16:00:00 GMT</pubDate>
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<title>BANDIT KNIGHT</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2421000/header_292x136.jpg?t=1734178112" referrerpolicy="no-referrer"> <p>五星评论家麦克阿瑟直言“这款神偷题材游戏毫无偷感”,话音未落低头一看裤衩子都没了。大型纪录片之《当代盗窃的反盗窃性(明目张胆)》持续为您播出。</p></description>
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<pubDate>Mon, 25 Nov 2024 16:00:00 GMT</pubDate>
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<title>Coffee Break</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/3275870/header_292x136.jpg?t=1734705106" referrerpolicy="no-referrer"> <p>师弟说他喜欢他靠窗的工位,有阳光,而且旁边就是咖啡机,每天干活都有劲儿。我说你有这样的想法很危险。后来学期末的某个下午他抱着咖啡瘫在椅子上,偶然瞥见阳光洒满咖啡机的水箱,绿油油,黏糊糊。</p></description>
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<pubDate>Fri, 03 Jan 2025 16:00:00 GMT</pubDate>
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<title>Recesses</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/3087810/header_292x136.jpg?t=1731966974" referrerpolicy="no-referrer"> <p>跨年本想零点推C哥力荐纯洁美好的游戏讨吉利,结果灌水构思一半困晕过去了。醒来十分感慨,感慨自己已经忘了昨天晚上感慨什么了。所以当有人不理解小丑牌拿奖的时候我很羡慕,羡慕他们不是放空玩法的受众:什么观念表达挑战趣味,都只在重要的时候重要。但得说黄执中谈女性独立那段话很对,要与这个世界建立更多的联系,而非自我孤立。所以累也得把脑子放出去,游戏或者随便什么,不然新年睁眼微信30+配几个未接语音会有压力。</p></description>
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<pubDate>Mon, 30 Dec 2024 16:00:00 GMT</pubDate>
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<title>Sadball</title>
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<pubDate>Thu, 26 Dec 2024 16:00:00 GMT</pubDate>
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<title>ABI-DOS</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2180700/header_292x136.jpg?t=1735926255" referrerpolicy="no-referrer"> <p>为发扬80d不买不玩纯然扯淡的唉累了毁灭吧精神,推一手即将于1月转为免费的优秀Zach类解谜作品,毕竟等船长严谨的先玩后评之后可能就赶不上最后支持开发者一小下了:确实正经解谜作品,自发行一个多月(毫不意外)销量惨淡,果(武)断骨折尝试出圈未遂后原地弃疗放出即将转为免费的消息。那马上免费了为何还要掏这三块钱?因为可以给开发者虚假的希望支撑他继续下去以便未来继续8霸0凌他(发出反派的笑声)。</p></description>
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<pubDate>Tue, 24 Dec 2024 16:00:00 GMT</pubDate>
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<title>Harvest Hunt</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2009620/header_292x136.jpg?t=1732706737" referrerpolicy="no-referrer"> <p>忙晕了没词儿灌水了,先借着好友购买推一手。简单来说这是一款单人黎明杀鸡:跟怪物捉迷藏,在地图上做任务,然后有一些肉鸽要素。美术优秀玩法完整打磨也不错,但因为开发局限,缺憾非常明显,就是体量太小,只有一个并不算开阔的固定关卡和固定boss,趣味榨干得很快(约2-3小时)——但仅存的内容也确实有其魅力,尤其美术,欧美民间志怪味道拉满。</p></description>
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<pubDate>Sun, 22 Dec 2024 16:00:00 GMT</pubDate>
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<title>HOLE</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2971610/header_292x136.jpg?t=1732809608" referrerpolicy="no-referrer"> <p>独游与拟真射击的组合已经很稀有了,这还是日本开发者的手笔,属实金色传说——果然虚晃一枪,开发者另辟蹊径在拟真上疯狂减法,减至休闲范畴、减出街机味道,尝试用轻快的搜打撤回应FPS爱好者的解压需求——嘿,biu界缺的真就是自己的“俄罗斯方块”。</p></description>
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<pubDate>Fri, 13 Dec 2024 16:00:00 GMT</pubDate>
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<title>Good Knight</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/1281400/header_292x136.jpg?t=1688775273" referrerpolicy="no-referrer"> <p>像是吃了什么菌子,眼前花里胡哨,手脚不听使唤。又像是把手插到大米里,混沌但充实。且看360度弹幕配上居中的圆形活动轨道带来的万花筒效果,再看因纵深缩短而降低弹速更凸显了弹幕之密集,还有火球骷髅这类非几何形大号弹丸,夸张的BOSS形象,俯视角与TPS视角的转换——我认为本作不同于传统弹幕游戏的魔性正在于此:追求一种视觉的刺激。至于单键操作带来的麻烦,所以我说菌子,中毒致幻后控制力的流失。</p></description>
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<pubDate>Sun, 08 Dec 2024 16:00:00 GMT</pubDate>
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<title>Locomotive 115</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/3269860/header_292x136.jpg?t=1732728392" referrerpolicy="no-referrer"> <p>一个二十块钱体量的模拟小品,开火车、打小怪、控节奏、试隐藏结局,以及用成就作为推销完整游戏内容与技巧的小tips,真不至于说好玩到什么程度,但也的确是一个标准“高完成度制作”的范例,对游戏内外各个环节都有所照顾。如果就趣味来挑刺,大概是游戏的挑战性自始至终围绕的都是“节奏优化”,即便每章有新要素却未能改变整体调性且缺乏刺激,玩家做不了什么多样发挥,也没能获得更多体验,所以就显得重复。</p></description>
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<pubDate>Fri, 06 Dec 2024 16:00:00 GMT</pubDate>
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<title>ANTONBLAST</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/1887400/header_292x136.jpg?t=1734562165" referrerpolicy="no-referrer"> <p>啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊MISSION COMPLETE!</p></description>
<link>https://store.steampowered.com/app/1887400/ANTONBLAST/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Mon, 02 Dec 2024 16:00:00 GMT</pubDate>
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<title>BANDIT KNIGHT</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2421000/header_292x136.jpg?t=1734178112" referrerpolicy="no-referrer"> <p>五星评论家麦克阿瑟直言“这款神偷题材游戏毫无偷感”,话音未落低头一看裤衩子都没了。大型纪录片之《当代盗窃的反盗窃性(明目张胆)》持续为您播出。</p></description>
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<pubDate>Mon, 25 Nov 2024 16:00:00 GMT</pubDate>
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<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2954030/header_292x136.jpg?t=1730412210" referrerpolicy="no-referrer"> <p>C哥看我Squeeze Egg用力过猛,赶紧推荐了这个悲伤的ball——确实带劲,单看商店页面第二个视频“你真的需要我告诉你怎么玩吗”,已然独游魅力时刻:我读出的是作者完全清楚表达的主次和演出的目的,也自然开始期待作者想要告诉我什么以及他将如何讲述。</p></description>
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<title>Harvest Hunt</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2009620/header_292x136.jpg?t=1732706737" referrerpolicy="no-referrer"> <p>忙晕了没词儿灌水了,先借着好友购买推一手。简单来说这是一款单人黎明杀鸡:跟怪物捉迷藏,在地图上做任务,然后有一些肉鸽要素。美术优秀玩法完整打磨也不错,但因为开发局限,缺憾非常明显,就是体量太小,只有一个并不算开阔的固定关卡和固定boss,趣味榨干得很快(约2-3小时)——但仅存的内容也确实有其魅力,尤其美术,欧美民间志怪味道拉满。</p></description>
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<pubDate>Sun, 22 Dec 2024 16:00:00 GMT</pubDate>
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<title>HOLE</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2971610/header_292x136.jpg?t=1732809608" referrerpolicy="no-referrer"> <p>独游与拟真射击的组合已经很稀有了,这还是日本开发者的手笔,属实金色传说——果然虚晃一枪,开发者另辟蹊径在拟真上疯狂减法,减至休闲范畴、减出街机味道,尝试用轻快的搜打撤回应FPS爱好者的解压需求——嘿,biu界缺的真就是自己的“俄罗斯方块”。</p></description>
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<pubDate>Fri, 13 Dec 2024 16:00:00 GMT</pubDate>
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<title>Locomotive 115</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/3269860/header_292x136.jpg?t=1732728392" referrerpolicy="no-referrer"> <p>一个二十块钱体量的模拟小品,开火车、打小怪、控节奏、试隐藏结局,以及用成就作为推销完整游戏内容与技巧的小tips,真不至于说好玩到什么程度,但也的确是一个标准“高完成度制作”的范例,对游戏内外各个环节都有所照顾。如果就趣味来挑刺,大概是游戏的挑战性自始至终围绕的都是“节奏优化”,即便每章有新要素却未能改变整体调性且缺乏刺激,玩家做不了什么多样发挥,也没能获得更多体验,所以就显得重复。</p></description>
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<pubDate>Fri, 06 Dec 2024 16:00:00 GMT</pubDate>
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<item>
<title>ANTONBLAST</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/1887400/header_292x136.jpg?t=1734562165" referrerpolicy="no-referrer"> <p>啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊MISSION COMPLETE!</p></description>
<link>https://store.steampowered.com/app/1887400/ANTONBLAST/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Mon, 02 Dec 2024 16:00:00 GMT</pubDate>
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<title>Slash Quest</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2718010/header_292x136.jpg?t=1727799567" referrerpolicy="no-referrer"> <p>我靠《再见爱人》给我创飞了,爱麦大战也给我整不会了。我的想法比较简单:避免二元,但论主次,而且是运动的主次。玩家角度的取舍便是好例证:不存在一无是处的作品,但我们仍然能做出好恶判断,基于的是对好恶所涉要素的理解,而这并不改变要素的客观存在。所以我的意思是,情绪背后是对象要素与个体阅历,麦作为一个符号所呈现的困境与可悲,目前还真盖不过它对底线的挑战。回到这个游戏,美术讨喜,挑战不足,趣味便全看个人。</p></description>
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<pubDate>Sun, 24 Nov 2024 16:00:00 GMT</pubDate>
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<title>Mask Quest</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/1127660/header_292x136.jpg?t=1729436252" referrerpolicy="no-referrer"> <p>史蒂芬香肠卷开发者increpare最新作品,最锻炼肺活量的一集。不知道是不是CLICKOLDING给我带来了(灌水)启发,最近这般以额外的出戏操作强化代入增加趣味的小品真不少。再一细想,过度执着于主次、减法、提纯、清爽等等确实本末倒置了,无非为了更快更好地达到并维持某种体验。而本作更进一步的是,看似不合时宜的肺功能模拟给那些玩家早习以为常的东西注入了新活力——微调感知切入的角度,趣味截然不同了。</p></description>
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<pubDate>Mon, 18 Nov 2024 16:00:00 GMT</pubDate>
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<item>
<title>Fractal Block World</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/1540570/header_292x136.jpg?t=1729969416" referrerpolicy="no-referrer"> <p>兄弟姐妹每天都在发掘怪东西,我近期搬砖之余却在观摩“离婚”综艺《再见爱人》。节目有些戏剧性但不算真猎奇刻奇,而且B站有几位咨询师、专家很酷,比如贤睿乙萱、叶斌:切片剖析后呈现出来的其实是人的问题,如何理解行为及背后逻辑然后解决不适。刚看叶老师提到完形心理学会讲言语中的三种屎:牛屎(扯淡)鸡屎(小题大做)象屎(讲大道理)——屎无处不在,我在这推送也经常三合一。但这个独游不同,它属于厚礼屎。</p></description>
<link>https://store.steampowered.com/app/1540570/Fractal_Block_World/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Fri, 08 Nov 2024 16:00:00 GMT</pubDate>
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<title>STRAFTAT</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2386720/header_292x136.jpg?t=1734202202" referrerpolicy="no-referrer"> <p>专治不服的射击PVP,海量地图单一个sala模式。好评如潮都放一边,能让群里的老炮们扭打撕巴得嘎嘎大笑神清气爽,那我必须立刻比个大拇哥把热度蹭出火星子。这般再往前翻,本以为只是彰显品味的BABBDI都不一样了,美术、关卡、操作手感等等细想起来还真挑不出大毛病,或者也可以说,完全是Lemaitre两兄弟的炫技之作。</p></description>
<link>https://store.steampowered.com/app/2386720/STRAFTAT/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Sun, 27 Oct 2024 16:00:00 GMT</pubDate>
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<item>
<title>TROLEU</title>
<description><img src="https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2731330/header_292x136.jpg?t=1734446975" referrerpolicy="no-referrer"> <p>年轻人的第一个互联网脚替。CRITICAL REFLEX这家发行有点意思,虽然它也发过玩法不够到位却又重玩法的6分作,但它拿到的怪东西还真不是随便灵光一甩、投机直播效果:俄罗斯轮盘、极地煎蛋、漱口水三连好评如潮,我觉得是能说明些什么的。所以我先标记一手这个神金害我笑了一下售票员模拟器,光看宣传片就舒服了。</p></description>
<link>https://store.steampowered.com/app/2731330/TROLEU/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Wed, 23 Oct 2024 16:00:00 GMT</pubDate>
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Copilot reviewed 1 out of 2 changed files in this pull request and generated 1 comment.
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- lib/routes/steam/templates/curator-description.art: Language not supported
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lib/routes/steam/curator.ts:68
- [nitpick] The variable name 'notCurrentYearPattern' could be more descriptive. Consider renaming it to 'yearPattern'.
const notCurrentYearPattern = /,\s\b\d{4}\b$/;
Co-authored-by: Copilot <[email protected]>
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<title>Coffee Break</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3275870/header_292x136.jpg?t=1734705106" referrerpolicy="no-referrer"> <p>师弟说他喜欢他靠窗的工位,有阳光,而且旁边就是咖啡机,每天干活都有劲儿。我说你有这样的想法很危险。后来学期末的某个下午他抱着咖啡瘫在椅子上,偶然瞥见阳光洒满咖啡机的水箱,绿油油,黏糊糊。</p></description>
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<pubDate>Fri, 03 Jan 2025 16:00:00 GMT</pubDate>
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<title>Recesses</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3087810/header_292x136.jpg?t=1731966974" referrerpolicy="no-referrer"> <p>跨年本想零点推C哥力荐纯洁美好的游戏讨吉利,结果灌水构思一半困晕过去了。醒来十分感慨,感慨自己已经忘了昨天晚上感慨什么了。所以当有人不理解小丑牌拿奖的时候我很羡慕,羡慕他们不是放空玩法的受众:什么观念表达挑战趣味,都只在重要的时候重要。但得说黄执中谈女性独立那段话很对,要与这个世界建立更多的联系,而非自我孤立。所以累也得把脑子放出去,游戏或者随便什么,不然新年睁眼微信30+配几个未接语音会有压力。</p></description>
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<pubDate>Mon, 30 Dec 2024 16:00:00 GMT</pubDate>
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<title>Sadball</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2954030/header_292x136.jpg?t=1730412210" referrerpolicy="no-referrer"> <p>C哥看我Squeeze Egg用力过猛,赶紧推荐了这个悲伤的ball——确实带劲,单看商店页面第二个视频“你真的需要我告诉你怎么玩吗”,已然独游魅力时刻:我读出的是作者完全清楚表达的主次和演出的目的,也自然开始期待作者想要告诉我什么以及他将如何讲述。</p></description>
<link>https://store.steampowered.com/app/2954030/Sadball/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Thu, 26 Dec 2024 16:00:00 GMT</pubDate>
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<title>ABI-DOS</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2180700/header_292x136.jpg?t=1735926255" referrerpolicy="no-referrer"> <p>为发扬80d不买不玩纯然扯淡的唉累了毁灭吧精神,推一手即将于1月转为免费的优秀Zach类解谜作品,毕竟等船长严谨的先玩后评之后可能就赶不上最后支持开发者一小下了:确实正经解谜作品,自发行一个多月(毫不意外)销量惨淡,果(武)断骨折尝试出圈未遂后原地弃疗放出即将转为免费的消息。那马上免费了为何还要掏这三块钱?因为可以给开发者虚假的希望支撑他继续下去以便未来继续8霸0凌他(发出反派的笑声)。</p></description>
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<pubDate>Tue, 24 Dec 2024 16:00:00 GMT</pubDate>
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<title>Harvest Hunt</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2009620/header_292x136.jpg?t=1732706737" referrerpolicy="no-referrer"> <p>忙晕了没词儿灌水了,先借着好友购买推一手。简单来说这是一款单人黎明杀鸡:跟怪物捉迷藏,在地图上做任务,然后有一些肉鸽要素。美术优秀玩法完整打磨也不错,但因为开发局限,缺憾非常明显,就是体量太小,只有一个并不算开阔的固定关卡和固定boss,趣味榨干得很快(约2-3小时)——但仅存的内容也确实有其魅力,尤其美术,欧美民间志怪味道拉满。</p></description>
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<pubDate>Sun, 22 Dec 2024 16:00:00 GMT</pubDate>
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<title>HOLE</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2971610/header_292x136.jpg?t=1732809608" referrerpolicy="no-referrer"> <p>独游与拟真射击的组合已经很稀有了,这还是日本开发者的手笔,属实金色传说——果然虚晃一枪,开发者另辟蹊径在拟真上疯狂减法,减至休闲范畴、减出街机味道,尝试用轻快的搜打撤回应FPS爱好者的解压需求——嘿,biu界缺的真就是自己的“俄罗斯方块”。</p></description>
<link>https://store.steampowered.com/app/2971610/HOLE/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Fri, 13 Dec 2024 16:00:00 GMT</pubDate>
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<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1281400/header_292x136.jpg?t=1688775273" referrerpolicy="no-referrer"> <p>像是吃了什么菌子,眼前花里胡哨,手脚不听使唤。又像是把手插到大米里,混沌但充实。且看360度弹幕配上居中的圆形活动轨道带来的万花筒效果,再看因纵深缩短而降低弹速更凸显了弹幕之密集,还有火球骷髅这类非几何形大号弹丸,夸张的BOSS形象,俯视角与TPS视角的转换——我认为本作不同于传统弹幕游戏的魔性正在于此:追求一种视觉的刺激。至于单键操作带来的麻烦,所以我说菌子,中毒致幻后控制力的流失。</p></description>
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<pubDate>Sun, 08 Dec 2024 16:00:00 GMT</pubDate>
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<title>Locomotive 115</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3269860/header_292x136.jpg?t=1732728392" referrerpolicy="no-referrer"> <p>一个二十块钱体量的模拟小品,开火车、打小怪、控节奏、试隐藏结局,以及用成就作为推销完整游戏内容与技巧的小tips,真不至于说好玩到什么程度,但也的确是一个标准“高完成度制作”的范例,对游戏内外各个环节都有所照顾。如果就趣味来挑刺,大概是游戏的挑战性自始至终围绕的都是“节奏优化”,即便每章有新要素却未能改变整体调性且缺乏刺激,玩家做不了什么多样发挥,也没能获得更多体验,所以就显得重复。</p></description>
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<pubDate>Fri, 06 Dec 2024 16:00:00 GMT</pubDate>
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<title>ANTONBLAST</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1887400/header_292x136.jpg?t=1734562165" referrerpolicy="no-referrer"> <p>啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊MISSION COMPLETE!</p></description>
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<pubDate>Mon, 02 Dec 2024 16:00:00 GMT</pubDate>
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<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2421000/header_292x136.jpg?t=1734178112" referrerpolicy="no-referrer"> <p>五星评论家麦克阿瑟直言“这款神偷题材游戏毫无偷感”,话音未落低头一看裤衩子都没了。大型纪录片之《当代盗窃的反盗窃性(明目张胆)》持续为您播出。</p></description>
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<pubDate>Mon, 25 Nov 2024 16:00:00 GMT</pubDate>
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<title>Coffee Break</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3275870/header_292x136.jpg?t=1734705106" referrerpolicy="no-referrer"> <p>师弟说他喜欢他靠窗的工位,有阳光,而且旁边就是咖啡机,每天干活都有劲儿。我说你有这样的想法很危险。后来学期末的某个下午他抱着咖啡瘫在椅子上,偶然瞥见阳光洒满咖啡机的水箱,绿油油,黏糊糊。</p></description>
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<title>Recesses</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3087810/header_292x136.jpg?t=1731966974" referrerpolicy="no-referrer"> <p>跨年本想零点推C哥力荐纯洁美好的游戏讨吉利,结果灌水构思一半困晕过去了。醒来十分感慨,感慨自己已经忘了昨天晚上感慨什么了。所以当有人不理解小丑牌拿奖的时候我很羡慕,羡慕他们不是放空玩法的受众:什么观念表达挑战趣味,都只在重要的时候重要。但得说黄执中谈女性独立那段话很对,要与这个世界建立更多的联系,而非自我孤立。所以累也得把脑子放出去,游戏或者随便什么,不然新年睁眼微信30+配几个未接语音会有压力。</p></description>
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<pubDate>Mon, 30 Dec 2024 16:00:00 GMT</pubDate>
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<title>Sadball</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2954030/header_292x136.jpg?t=1730412210" referrerpolicy="no-referrer"> <p>C哥看我Squeeze Egg用力过猛,赶紧推荐了这个悲伤的ball——确实带劲,单看商店页面第二个视频“你真的需要我告诉你怎么玩吗”,已然独游魅力时刻:我读出的是作者完全清楚表达的主次和演出的目的,也自然开始期待作者想要告诉我什么以及他将如何讲述。</p></description>
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<pubDate>Thu, 26 Dec 2024 16:00:00 GMT</pubDate>
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<title>ABI-DOS</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2180700/header_292x136.jpg?t=1735926255" referrerpolicy="no-referrer"> <p>为发扬80d不买不玩纯然扯淡的唉累了毁灭吧精神,推一手即将于1月转为免费的优秀Zach类解谜作品,毕竟等船长严谨的先玩后评之后可能就赶不上最后支持开发者一小下了:确实正经解谜作品,自发行一个多月(毫不意外)销量惨淡,果(武)断骨折尝试出圈未遂后原地弃疗放出即将转为免费的消息。那马上免费了为何还要掏这三块钱?因为可以给开发者虚假的希望支撑他继续下去以便未来继续8霸0凌他(发出反派的笑声)。</p></description>
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<pubDate>Tue, 24 Dec 2024 16:00:00 GMT</pubDate>
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<title>Harvest Hunt</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2009620/header_292x136.jpg?t=1732706737" referrerpolicy="no-referrer"> <p>忙晕了没词儿灌水了,先借着好友购买推一手。简单来说这是一款单人黎明杀鸡:跟怪物捉迷藏,在地图上做任务,然后有一些肉鸽要素。美术优秀玩法完整打磨也不错,但因为开发局限,缺憾非常明显,就是体量太小,只有一个并不算开阔的固定关卡和固定boss,趣味榨干得很快(约2-3小时)——但仅存的内容也确实有其魅力,尤其美术,欧美民间志怪味道拉满。</p></description>
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<pubDate>Sun, 22 Dec 2024 16:00:00 GMT</pubDate>
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<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2971610/header_292x136.jpg?t=1732809608" referrerpolicy="no-referrer"> <p>独游与拟真射击的组合已经很稀有了,这还是日本开发者的手笔,属实金色传说——果然虚晃一枪,开发者另辟蹊径在拟真上疯狂减法,减至休闲范畴、减出街机味道,尝试用轻快的搜打撤回应FPS爱好者的解压需求——嘿,biu界缺的真就是自己的“俄罗斯方块”。</p></description>
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<pubDate>Fri, 13 Dec 2024 16:00:00 GMT</pubDate>
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<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1281400/header_292x136.jpg?t=1688775273" referrerpolicy="no-referrer"> <p>像是吃了什么菌子,眼前花里胡哨,手脚不听使唤。又像是把手插到大米里,混沌但充实。且看360度弹幕配上居中的圆形活动轨道带来的万花筒效果,再看因纵深缩短而降低弹速更凸显了弹幕之密集,还有火球骷髅这类非几何形大号弹丸,夸张的BOSS形象,俯视角与TPS视角的转换——我认为本作不同于传统弹幕游戏的魔性正在于此:追求一种视觉的刺激。至于单键操作带来的麻烦,所以我说菌子,中毒致幻后控制力的流失。</p></description>
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<pubDate>Sun, 08 Dec 2024 16:00:00 GMT</pubDate>
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<title>Locomotive 115</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3269860/header_292x136.jpg?t=1732728392" referrerpolicy="no-referrer"> <p>一个二十块钱体量的模拟小品,开火车、打小怪、控节奏、试隐藏结局,以及用成就作为推销完整游戏内容与技巧的小tips,真不至于说好玩到什么程度,但也的确是一个标准“高完成度制作”的范例,对游戏内外各个环节都有所照顾。如果就趣味来挑刺,大概是游戏的挑战性自始至终围绕的都是“节奏优化”,即便每章有新要素却未能改变整体调性且缺乏刺激,玩家做不了什么多样发挥,也没能获得更多体验,所以就显得重复。</p></description>
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<pubDate>Fri, 06 Dec 2024 16:00:00 GMT</pubDate>
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<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1887400/header_292x136.jpg?t=1734562165" referrerpolicy="no-referrer"> <p>啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊MISSION COMPLETE!</p></description>
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<pubDate>Mon, 02 Dec 2024 16:00:00 GMT</pubDate>
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<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2421000/header_292x136.jpg?t=1734178112" referrerpolicy="no-referrer"> <p>五星评论家麦克阿瑟直言“这款神偷题材游戏毫无偷感”,话音未落低头一看裤衩子都没了。大型纪录片之《当代盗窃的反盗窃性(明目张胆)》持续为您播出。</p></description>
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<pubDate>Mon, 25 Nov 2024 16:00:00 GMT</pubDate>
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<title>Sadball</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2954030/header_292x136.jpg?t=1730412210" referrerpolicy="no-referrer"> <p>C哥看我Squeeze Egg用力过猛,赶紧推荐了这个悲伤的ball——确实带劲,单看商店页面第二个视频“你真的需要我告诉你怎么玩吗”,已然独游魅力时刻:我读出的是作者完全清楚表达的主次和演出的目的,也自然开始期待作者想要告诉我什么以及他将如何讲述。</p></description>
<link>https://store.steampowered.com/app/2954030/Sadball/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Thu, 26 Dec 2024 16:00:00 GMT</pubDate>
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<item>
<title>Harvest Hunt</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2009620/header_292x136.jpg?t=1732706737" referrerpolicy="no-referrer"> <p>忙晕了没词儿灌水了,先借着好友购买推一手。简单来说这是一款单人黎明杀鸡:跟怪物捉迷藏,在地图上做任务,然后有一些肉鸽要素。美术优秀玩法完整打磨也不错,但因为开发局限,缺憾非常明显,就是体量太小,只有一个并不算开阔的固定关卡和固定boss,趣味榨干得很快(约2-3小时)——但仅存的内容也确实有其魅力,尤其美术,欧美民间志怪味道拉满。</p></description>
<link>https://store.steampowered.com/app/2009620/Harvest_Hunt/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Sun, 22 Dec 2024 16:00:00 GMT</pubDate>
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</item>
<item>
<title>HOLE</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2971610/header_292x136.jpg?t=1732809608" referrerpolicy="no-referrer"> <p>独游与拟真射击的组合已经很稀有了,这还是日本开发者的手笔,属实金色传说——果然虚晃一枪,开发者另辟蹊径在拟真上疯狂减法,减至休闲范畴、减出街机味道,尝试用轻快的搜打撤回应FPS爱好者的解压需求——嘿,biu界缺的真就是自己的“俄罗斯方块”。</p></description>
<link>https://store.steampowered.com/app/2971610/HOLE/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Fri, 13 Dec 2024 16:00:00 GMT</pubDate>
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</item>
<item>
<title>Locomotive 115</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3269860/header_292x136.jpg?t=1732728392" referrerpolicy="no-referrer"> <p>一个二十块钱体量的模拟小品,开火车、打小怪、控节奏、试隐藏结局,以及用成就作为推销完整游戏内容与技巧的小tips,真不至于说好玩到什么程度,但也的确是一个标准“高完成度制作”的范例,对游戏内外各个环节都有所照顾。如果就趣味来挑刺,大概是游戏的挑战性自始至终围绕的都是“节奏优化”,即便每章有新要素却未能改变整体调性且缺乏刺激,玩家做不了什么多样发挥,也没能获得更多体验,所以就显得重复。</p></description>
<link>https://store.steampowered.com/app/3269860/Locomotive_115/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Fri, 06 Dec 2024 16:00:00 GMT</pubDate>
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</item>
<item>
<title>ANTONBLAST</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1887400/header_292x136.jpg?t=1734562165" referrerpolicy="no-referrer"> <p>啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊MISSION COMPLETE!</p></description>
<link>https://store.steampowered.com/app/1887400/ANTONBLAST/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Mon, 02 Dec 2024 16:00:00 GMT</pubDate>
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</item>
<item>
<title>Slash Quest</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2718010/header_292x136.jpg?t=1727799567" referrerpolicy="no-referrer"> <p>我靠《再见爱人》给我创飞了,爱麦大战也给我整不会了。我的想法比较简单:避免二元,但论主次,而且是运动的主次。玩家角度的取舍便是好例证:不存在一无是处的作品,但我们仍然能做出好恶判断,基于的是对好恶所涉要素的理解,而这并不改变要素的客观存在。所以我的意思是,情绪背后是对象要素与个体阅历,麦作为一个符号所呈现的困境与可悲,目前还真盖不过它对底线的挑战。回到这个游戏,美术讨喜,挑战不足,趣味便全看个人。</p></description>
<link>https://store.steampowered.com/app/2718010/Slash_Quest/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Sun, 24 Nov 2024 16:00:00 GMT</pubDate>
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</item>
<item>
<title>Mask Quest</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1127660/header_292x136.jpg?t=1729436252" referrerpolicy="no-referrer"> <p>史蒂芬香肠卷开发者increpare最新作品,最锻炼肺活量的一集。不知道是不是CLICKOLDING给我带来了(灌水)启发,最近这般以额外的出戏操作强化代入增加趣味的小品真不少。再一细想,过度执着于主次、减法、提纯、清爽等等确实本末倒置了,无非为了更快更好地达到并维持某种体验。而本作更进一步的是,看似不合时宜的肺功能模拟给那些玩家早习以为常的东西注入了新活力——微调感知切入的角度,趣味截然不同了。</p></description>
<link>https://store.steampowered.com/app/1127660/Mask_Quest/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Mon, 18 Nov 2024 16:00:00 GMT</pubDate>
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</item>
<item>
<title>Fractal Block World</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1540570/header_292x136.jpg?t=1729969416" referrerpolicy="no-referrer"> <p>兄弟姐妹每天都在发掘怪东西,我近期搬砖之余却在观摩“离婚”综艺《再见爱人》。节目有些戏剧性但不算真猎奇刻奇,而且B站有几位咨询师、专家很酷,比如贤睿乙萱、叶斌:切片剖析后呈现出来的其实是人的问题,如何理解行为及背后逻辑然后解决不适。刚看叶老师提到完形心理学会讲言语中的三种屎:牛屎(扯淡)鸡屎(小题大做)象屎(讲大道理)——屎无处不在,我在这推送也经常三合一。但这个独游不同,它属于厚礼屎。</p></description>
<link>https://store.steampowered.com/app/1540570/Fractal_Block_World/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Fri, 08 Nov 2024 16:00:00 GMT</pubDate>
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</item>
<item>
<title>STRAFTAT</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2386720/header_292x136.jpg?t=1734202202" referrerpolicy="no-referrer"> <p>专治不服的射击PVP,海量地图单一个sala模式。好评如潮都放一边,能让群里的老炮们扭打撕巴得嘎嘎大笑神清气爽,那我必须立刻比个大拇哥把热度蹭出火星子。这般再往前翻,本以为只是彰显品味的BABBDI都不一样了,美术、关卡、操作手感等等细想起来还真挑不出大毛病,或者也可以说,完全是Lemaitre两兄弟的炫技之作。</p></description>
<link>https://store.steampowered.com/app/2386720/STRAFTAT/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Sun, 27 Oct 2024 16:00:00 GMT</pubDate>
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</item>
<item>
<title>TROLEU</title>
<description><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2731330/header_292x136.jpg?t=1734446975" referrerpolicy="no-referrer"> <p>年轻人的第一个互联网脚替。CRITICAL REFLEX这家发行有点意思,虽然它也发过玩法不够到位却又重玩法的6分作,但它拿到的怪东西还真不是随便灵光一甩、投机直播效果:俄罗斯轮盘、极地煎蛋、漱口水三连好评如潮,我觉得是能说明些什么的。所以我先标记一手这个神金害我笑了一下售票员模拟器,光看宣传片就舒服了。</p></description>
<link>https://store.steampowered.com/app/2731330/TROLEU/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=34646096</link>
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<pubDate>Wed, 23 Oct 2024 16:00:00 GMT</pubDate>
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