Releases: ColleagueRiley/RGFW
Releases · ColleagueRiley/RGFW
RGFW 1.06
Quality of life update:
- more opengl options (core vs comp, disable double buffer, samples defaults to 0)
- deleted unneeded functions
- Experimental Wayland support
- re-done Makefile, with
- More MSVC support
- c++ support
- nuklear example
- Metal example
(Bug fixes)
- raw input data shouldn't be flipped
What's Changed
- fix: window not at the front on macOS by @omnisci3nce in #29
- fix(msvc): cpp cast error, .rh header redefinition warnings by @lesleyrs in #30
- fix: gl33 example by @lesleyrs in #31
- fix(windows): don't show dummy window on start by @lesleyrs in #32
New Contributors
- @omnisci3nce made their first contribution in #29
- @lesleyrs made their first contribution in #30
Full Changelog: 1.05...1.06
RGFW 1.05
- fixes a lot of bugs
- general quality of life/code updates
- HTML5 backend
- raw mouse input
Full Changelog: 1.00...1.05
RGFW 1.0
RGFW 1.0 is Finally out, with plenty of bug fixes and features being properly implemented on all OSes.
Plus a couple more features added for sake of completeness. Some reworking of functions and other cleaning of the RGFW codebase.
All of RGFW's basic features should be mostly finished now, the next release will focus on adding things not included in base RGFW 1.0.
What's Changed
Full Changelog: 0.99...1.00
RGFW binaries
What's Changed
- fixed issue with move and resize event on X11 by @Code-Nycticebus in #17
- Update RGFW.h by @robrohan in #18 (fixes bug with drag and drop data (X11))
- Keycodes are abstracted into an enum and a lookup table
- new events are added
New Contributors
- @Code-Nycticebus made their first contribution in #17
- @robrohan made their first contribution in #18
Full Changelog: 0.98...0.99
RGFW binaries
Full Changelog: 0.91...0.98
RGFW binaries
Full Changelog: 0.90...0.91
RGFW binaries
0.90 update build system