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Should be possible, but someone will have to write the plugin.
I used to contribute to the UE4RenderDocPlugin, and found the whole UE4 plugin system was quite messy.
A lot of Tracy revolves around C++ interfaces, and loading the symbols at runtime in aplugin would be quite annoying and compiler-dependent.
It will be much easier to just build Tracy as a DLL and have it linked directly to UE4 binaries in their build system.
Is there a way to import Tracy as a plugin into Unreal Engine 4?
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