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Issue with inspect_entry_point in SPIR-V Containing OpInBoundsAccessChain #2619

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White-Green opened this issue Dec 27, 2024 · 0 comments · May be fixed by #2620
Open

Issue with inspect_entry_point in SPIR-V Containing OpInBoundsAccessChain #2619

White-Green opened this issue Dec 27, 2024 · 0 comments · May be fixed by #2620

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@White-Green
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  • Version of vulkano: 0.34.1 and HEAD of the master branch

Issue

In ShaderModule::new(), information about the shader's entry point is collected. However, when a bound value is referenced from within the shader via OpInBoundsAccessChain, it appears that the binding is not included in DescriptorBindingRequirements.

I have uploaded a small example illustrating the difference between cases where it works correctly and where it does not. Please take a look at the following link:
https://github.com/White-Green/vulkano/blob/issue_repro/tests/test0/src/main.rs

@White-Green White-Green linked a pull request Dec 27, 2024 that will close this issue
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