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I am aware that as the number of plugins increases, Drakvuf tends to slow down due to its structure and operational method. I’m opening this discussion to brainstorm and explore potential solutions.
What should we focus on to speed up Drakvuf, both in terms of hardware and codebase?
Are there any approaches where we can sacrifice certain features if we're using it solely for monitoring purposes?
I am aware that as the number of plugins increases, Drakvuf tends to slow down due to its structure and operational method. I’m opening this discussion to brainstorm and explore potential solutions.
What should we focus on to speed up Drakvuf, both in terms of hardware and codebase?
Are there any approaches where we can sacrifice certain features if we're using it solely for monitoring purposes?
I wonder your thoughts @disaykin @tklengyel @BonusPlay @psrok1 @skvl @archercreat @EscardosS
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