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Hide linked textures in the blender exporter #1258
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Also there is these small improvement that can be made to simplify the process of exporting tracks |
Most points done. Main remaining point : auto-cleanup files that are no longer used (mostly applicable to B3Ds) |
Thanks :) However I noticed minor issues.
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For point 1, http://www.blender.org/documentation/blender_python_api_2_68_release/bpy.types.AddonPreferences.html should be used |
Ability to automatically cleanup old B3D files has been added (it needs to be enabled in plugin options first) |
Do you have an idea where we can we find the latest B3DExport.py Blender addon so we can export animations to B3D files for Irrlicht game engine? (not necessarily for SuperTuxKart) |
@baptx As far as I know https://sourceforge.net/p/supertuxkart/code/17112/tree/media/trunk/blender_25/B3DExport.py is the last version of the B3D exporter, afterwards STK switched to its own in-house file format (SPM) for faster load times and smaller file sizes. |
@qwertychouskie thanks for the information, is the last version of the B3D exporter you mentioned specific to SuperTuxKart or can it be used for any Irrlicht game? |
Not sure if it can be used for other games, but I would guess so (I think Minetest may use an old version of this exporter. SPM may be portable to Irrlicht (https://github.com/supertuxkart/stk-editor was ported to use SPM, and uses a mostly pure Irrlicht, see supertuxkart/stk-editor@4b80247), but Antarctica as a whole is pretty tight with STK itself. IMO if you are starting a new game it would be better to use Godot or Ogre3D as Irrlicht has very little development happening anymore (the last major Irrlicht release was in 2012). |
@qwertychouskie Godot looks interesting also but it does not have a complete C++ documentation with examples at the moment and I had some performances issues (Regalis11/scpcb#80 (comment)). Ogre3D may be interesting. I also heard of Armory3D and Urhor3D as an alternative to Blender Game Engine but they are not used a lot for the moment. |
I think this is complete enough, if more issues remain, a separate issue can opened to track them easier |
Currently when an object is linked its textures are available in the texture list of the exporter. This is not intended it shouldn't be possible to modify a generic texture in a track.
The easy solution is to hide/don't export option from texture that aren't in the same repository than the track
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