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goap.userprefs
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Standard Assets\Scripts\GameData\Labourers\Labourer.cs">
<Files>
<File FileName="Assets\Standard Assets\Scripts\AI\GOAP\GoapAction.cs" Line="120" Column="2" />
<File FileName="Assets\Standard Assets\Scripts\GameData\ToolComponent.cs" Line="1" Column="1" />
<File FileName="Assets\Standard Assets\Scripts\AI\GOAP\GoapAgent.cs" Line="1" Column="1" />
<File FileName="Assets\Standard Assets\Scripts\GameData\Actions\ChopTreeAction.cs" Line="1" Column="1" />
<File FileName="Assets\Standard Assets\Scripts\GameData\Actions\DropOffLogsAction.cs" Line="1" Column="1" />
<File FileName="Assets\Standard Assets\Scripts\GameData\Actions\DropOffOreAction.cs" Line="1" Column="1" />
<File FileName="Assets\Standard Assets\Scripts\GameData\Actions\DropOffFirewoodAction.cs" Line="5" Column="43" />
<File FileName="Assets\Standard Assets\Scripts\GameData\Actions\MineOreAction.cs" Line="85" Column="2" />
<File FileName="Assets\Standard Assets\Scripts\GameData\Labourers\Labourer.cs" Line="36" Column="5" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>