From 64b85a5a8393645106eb6f7713b0d7e2701e782a Mon Sep 17 00:00:00 2001 From: Jonathan Stone Date: Thu, 4 Apr 2024 16:55:14 -0700 Subject: [PATCH] Update changelog for recent work --- CHANGELOG.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 2067ac2626..fe571c1693 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,6 +2,22 @@ ## [1.38.10] - Development +### Added + +- Added support for [environment light intensity](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1737) in generated GLSL shaders. + +### Changed + +- Removed an [extra suffix](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1744) from element names in texture baking. + +### Fixed + +- Move environment prefilter functions to their [referencing GLSL files](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1748), addressing shader compilation errors in USD. +- Enable color and unit transforms on [root nodes](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1757) in shader generation, addressing missing color transforms in USD. +- Store [document caches](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1753) in declaration order, addressing compiler-dependent behavior in nodedef lookups. +- Use [framework linkage](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1752) for OpenGL in MacOS builds, addressing build issues in downstream projects. +- Added a [missing vertex data prefix](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1762) in Vulkan GLSL shader generation. + ## [1.38.9] - 2024-02-26 ### Added