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LinearAlgebra.m
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% The ; denotes we are going back to a new row.
A = [1, 2, 3; 4, 5, 6; 7, 8, 9; 10, 11, 12]
% Initialize a vector
v = [1;2;3]
% Get the dimension of the matrix A where m = rows and n = columns
[m,n] = size(A)
% You could also store it this way
dim_A = size(A)
% Get the dimension of the vector v
dim_v = size(v)
% Now let's index into the 2nd row 3rd column of matrix A
A_23 = A(2,3)
% Addition and scalar multiplication
% Initialize matrix A and B
A = [1, 2, 4; 5, 3, 2]
B = [1, 3, 4; 1, 1, 1]
% Initialize constant s
s = 2
% See how element-wise addition works
add_AB = A + B
% See how element-wise subtraction works
sub_AB = A - B
% See how scalar multiplication works
mult_As = A * s
% Divide A by s
div_As = A / s
% What happens if we have a Matrix + scalar?
add_As = A + s
% Initialize matrix A
A = [1, 2, 3; 4, 5, 6;7, 8, 9]
% Initialize vector v
v = [1; 1; 1]
% Multiply A * v
Av = A * v
% Initialize a 3 by 2 matrix
A = [1, 2; 3, 4;5, 6]
% Initialize a 2 by 1 matrix
B = [1; 2]
% We expect a resulting matrix of (3 by 2)*(2 by 1) = (3 by 1)
mult_AB = A*B
% Initialize random matrices A and B
A = [1,2;4,5]
B = [1,1;0,2]
% Initialize a 2 by 2 identity matrix
I = eye(2)
% The above notation is the same as I = [1,0;0,1]
% What happens when we multiply I*A ?
IA = I*A
% How about A*I ?
AI = A*I
% Compute A*B
AB = A*B
% Is it equal to B*A?
BA = B*A
% Note that IA = AI but AB != BA
% Initialize matrix A
A = [1,2,0;0,5,6;7,0,9]
% Transpose A
A_trans = A'
% Take the inverse of A
A_inv = A^(-1)
% or use inv(A)
% What is A^(-1)*A?
A_invA = inv(A)*A
% some residual error