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I want to integrate cglm in a new project I'm making, but I can't seem to find anywhere some info on the platforms where cglm can be compiled for. I might port my project to obscure platforms like Nintendo consoles, so would cglm work in those platforms? It's okay even if it gets compiled with a pure software implementation and without SIMD instructions. Also, what about android, iOS, raspberry pi, and modern consoles in general? |
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Hi @Delvix000, Sorry for the delay, I didn't see your question, You must be able to compile and use cglm on any platform you like with or without SIMD. Bring any build issues you faced and we can fix it asap.
So, yes ;) FWIW, since cglm provides full inline api, it can be used without compiling if you like. Follow the docs for build instructions (it is also available on README): https://cglm.readthedocs.io/en/latest/build.html |
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Hi @Delvix000,
Sorry for the delay, I didn't see your question,
You must be able to compile and use cglm on any platform you like with or without SIMD. Bring any build issues you faced and we can fix it asap.
So, yes ;)
FWIW, since cglm provides full inline api, it can be used without compiling if you like. Follow the docs for build instructions (it is also available on README): https://cglm.readthedocs.io/en/latest/build.html