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The BulletType resource supports all types of textures, but when I try to use the AtlasTexture and give it my bullet sprite sheet and configure it to show the bullet, it just displays the bullet as the whole sheet instead of just the bullet in-game.
In editor:
In game:
The text was updated successfully, but these errors were encountered:
Thanks for pointing this out! I haven't specifically tested this with AtlasTextures so I'm not surprised that they do this... I'll take a look at it later this week and see if I can come up with a patch for this.
The
BulletType
resource supports all types of textures, but when I try to use theAtlasTexture
and give it my bullet sprite sheet and configure it to show the bullet, it just displays the bullet as the whole sheet instead of just the bullet in-game.In editor:
In game:
The text was updated successfully, but these errors were encountered: