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Upstream 240p Test Suite for Nintendo 64 has a new test called "Diagonal Test". At 3:48 in the video, see four 5-pixel-wide bars with 5-pixel spaces between them. This amounts to 35 by 200 pixels on N64 (or probably 35 by 140 on GBA).
Right, autorepeating at 60 Hz: rotate clockwise by 1/(360 * speed divisor) turn
Left, autorepeating at 60 Hz: rotate counterclockwise by 1/(360 * speed divisor) turn
Up: Decrease speed divisor (minimum 1)
Down: Increase speed divisor (maximum 20)
A Button: toggle automatic rotation in last rotation (Left or Right)
Because 1/(360*19) and 1/(360*20) are so close, the rotation angle will need all the precision it can get. Consider a 32-bit fraction of a turn, and consider evaluating the sine and cosine using CORDIC.
The text was updated successfully, but these errors were encountered:
Upstream 240p Test Suite for Nintendo 64 has a new test called "Diagonal Test". At 3:48 in the video, see four 5-pixel-wide bars with 5-pixel spaces between them. This amounts to 35 by 200 pixels on N64 (or probably 35 by 140 on GBA).
Per the Diagonal Test source code, a plausible set of controls for the GBA is roughly as follows:
Because
1/(360*19)
and1/(360*20)
are so close, the rotation angle will need all the precision it can get. Consider a 32-bit fraction of a turn, and consider evaluating the sine and cosine using CORDIC.The text was updated successfully, but these errors were encountered: