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I want to do the same thing as issues #37. Namely, get a 2D frontal image. But I need to do it in Python. Is it achievable with the current python bindings, or do the bindings need to be expanded to support this?
If it is the later, pointers on how to do it will be appreciated.
The text was updated successfully, but these errors were encountered:
Sure, just try it. python/demo.py can probably do most of what you'd like. Note that I think you'll have to build the Python bindings from the devel branch (to get the fix in dc0fce8). Clone the eos repo manually (follow the Readme.md instructions), switch to the devel branch, then do pip install ./eos and pip will build and install the module from the local directory.
For creating/visualising the frontal rendering, I suggest that you use the returned Mesh and texture, and then some Python OpenGL library to render the mesh however you'd like to have. Perhaps PyOpenGL or PyGame or something more modern, I am not very familiar with Python rendering libraries.
I want to do the same thing as issues #37. Namely, get a 2D frontal image. But I need to do it in Python. Is it achievable with the current python bindings, or do the bindings need to be expanded to support this?
If it is the later, pointers on how to do it will be appreciated.
The text was updated successfully, but these errors were encountered: