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Little request: currently it seems that the sound file is decoded every time a source is add (at least on WASM).
It would be nice to split these into two stages: creation of buffer and sound that uses it, so one could do decoding at load time, and not during the game.
The text was updated successfully, but these errors were encountered:
Hi, this library is really neat! =D
Little request: currently it seems that the sound file is decoded every time a source is add (at least on WASM).
It would be nice to split these into two stages: creation of buffer and sound that uses it, so one could do decoding at load time, and not during the game.
The text was updated successfully, but these errors were encountered: