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panel.js
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/**
* @fileoverview This file implements the C1Pjs Panel component.
* @author <a href="mailto:[email protected]">Jeff Parsons</a>
* @copyright © 2012-2020 Jeff Parsons
*
* This file is part of PCjs, a computer emulation software project at <https://www.pcjs.org>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <https://www.pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (typeof module !== "undefined") {
var Web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
}
/**
* TODO: The Closure Compiler treats ES6 classes as 'struct' rather than 'dict' by default,
* which would force us to declare all class properties in the constructor, as well as prevent
* us from defining any named properties. So, for now, we mark all our classes as 'unrestricted'.
*
* @unrestricted
*/
class C1PPanel extends Component {
/**
* C1PPanel(parmsPanel)
*
* The Panel component has no required (parmsPanel) properties.
*
* @this {C1PPanel}
* @param {Object} parmsPanel
*/
constructor(parmsPanel)
{
super("C1PPanel", parmsPanel);
this.flags.powered = false;
}
/**
* The Panel doesn't have any bindings of its own; it passes along all binding requests to
* the Computer, CPU, Keyboard and Debugger components. The order shouldn't matter, since any
* component that doesn't recognize the specified binding should simply ignore it.
*
* @this {C1PPanel}
* @param {string} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "reset")
* @param {HTMLElement} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
setBinding(sHTMLType, sBinding, control, sValue)
{
if (this.cmp && this.cmp.setBinding(sHTMLType, sBinding, control, sValue)) return true;
if (this.cpu && this.cpu.setBinding(sHTMLType, sBinding, control, sValue)) return true;
if (this.kbd && this.kbd.setBinding(sHTMLType, sBinding, control, sValue)) return true;
if (DEBUGGER && this.dbg && this.dbg.setBinding(sHTMLType, sBinding, control, sValue)) return true;
return super.setBinding(sHTMLType, sBinding, control, sValue);
}
/**
* @this {C1PPanel}
* @param {boolean} fOn
* @param {C1PComputer} cmp
*/
setPower(fOn, cmp)
{
if (fOn && !this.flags.powered) {
this.flags.powered = true;
this.cmp = cmp;
this.cpu = cmp.getComponentByType("cpu");
this.kbd = cmp.getComponentByType("keyboard");
if (DEBUGGER) this.dbg = cmp.getComponentByType("debugger");
C1PPanel.init();
}
}
/**
* C1PPanel.init()
*
* This function operates on every HTML element of class "panel", extracting the
* JSON-encoded parameters for the C1PPanel constructor from the element's "data-value"
* attribute, invoking the constructor to create a C1PPanel component, and then binding
* any associated HTML controls to the new component.
*
* NOTE: Unlike most other component init() functions, this one is designed to be
* called multiple times: once at load time, so that we can binding our print()
* function to the panel's output control ASAP, and again when the C1PComputer component
* is verifying that all components are ready and invoking their setPower() functions.
*
* Our setPower() method gives us a second opportunity to notify any components that
* that might care (eg, C1PCPU, C1PKeyboard, and C1PDebugger) that we have some controls
* they might want to use.
*/
static init()
{
var fReady = false;
var aePanels = Component.getElementsByClass(document, C1PJS.APPCLASS, "panel");
for (var iPanel=0; iPanel < aePanels.length; iPanel++) {
var ePanel = aePanels[iPanel];
var parmsPanel = Component.getComponentParms(ePanel);
var panel = Component.getComponentByID(parmsPanel['id']);
if (!panel) {
fReady = true;
panel = new C1PPanel(parmsPanel);
}
Component.bindComponentControls(panel, ePanel, C1PJS.APPCLASS);
if (fReady) panel.setReady();
}
}
}
/*
* Initialize every Panel module on the page.
*/
Web.onInit(C1PPanel.init);