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The decompiler transforms one of the characters into a Unicode escape sequence (\u{3000}), but this isn't supported in Lua 5.1, so this doesn't work when executed in that environment.
The text was updated successfully, but these errors were encountered:
Here's the decompiled output for a game that uses Lua 5.1:
The decompiler transforms one of the characters into a Unicode escape sequence (
\u{3000}
), but this isn't supported in Lua 5.1, so this doesn't work when executed in that environment.The text was updated successfully, but these errors were encountered: