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Copy pathTelnetHelper.cs
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TelnetHelper.cs
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#region "GPL License"
// Dragonsong Version 0.0 - General purpose MUD Client
// Copyright (C) 2004 Andy Williams (lolindrath (.a.t.) lolindrath.com)
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#endregion
using System;
using System.Text;
using System.Windows.Forms;
namespace Dragonsong
{
/// <summary>
/// TelnetHelper does telnet negotation and sub negotiation
/// </summary>
internal class TelnetHelper
{
private FrmMain main;
private const byte BELL = (byte)0x07;
private const byte IAC = (byte)255;
private const byte DONT = (byte)254;
private const byte WONT = (byte)252;
private const byte WILL = (byte)251;
private const byte TELOPT_ECHO = (byte)1;
/// <summary>
/// Creates a new <see cref="TelnetHelper"/> instance.
/// </summary>
/// <param name="m">The parent form</param>
internal TelnetHelper(FrmMain m)
{
main = m;
}
/// <summary>
/// Processs the telnet.
/// </summary>
/// <param name="bytes">Bytes yo process</param>
internal byte[] ProcessTelnet(byte[] bytes)
{
byte[] to = new byte[bytes.Length];
int i = 0;
int pos = 0;
while(i < bytes.Length)
{
byte b = bytes[i];
switch(b)
{
case BELL:
{
if(main.Config.BellSound != null)
{
Win32Helper.PlaySound(main.Config.BellSound);
}
else
{
Win32Helper.PlaySoundEvent("SystemAsterisk");
}
++i;
break;
}
case IAC:
{
//MessageBox.Show("In IAC");
++i;
if(i < bytes.Length)
{
b = bytes[i];
switch(b)
{
case WILL:
{
++i;
if(i < bytes.Length)
{
b = bytes[i];
switch(b)
{
case TELOPT_ECHO:
{
//FIXME main.Echo = false;
++i;
break;
}
}
}
break;
}
case WONT:
{
++i;
if(i < bytes.Length)
{
b = bytes[i];
switch(b)
{
case TELOPT_ECHO:
{
//FIX ME main.Echo = true;
++i;
break;
}
}
}
break;
}
}
}
break;
}//case IAC
default:
{
to[pos++] = bytes[i++];
break;
}
}//switch(b)
}//while
return to;
}
}
}