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Intel MacOS severe graphical corruption with vulkan frontend/vulkan backend #56
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We're not going to do the Metal renderer for the libretro Mac core, no. It has to go through MoltenVK/Vulkan. |
I'm testing on: Granted I haven't tried anywhere near every game in the catalog but both with the vulkan and parallel-gs renderers I haven't seen any graphical problems. Can you let me know a selection of games you're seeing problems with and a screenshot of the problems? |
Oh also make sure you're on retroarch 1.20; the version of moltenvk that's in 1.19 is way too old for the parallel-gs renderer. |
Oh sorry there is one more thing. Please check that you're on at least macOS 10.15. |
Can you please also switch to the parallel-gs renderer? "Auto" will pick the "Vulkan" renderer by default. I think you may need to completely exit retroarch in order for the option to take effect? There used to be a bug on Mac where the setting would persist even though the core was closed and I'm not sure I fixed that yet. |
Alright, had a go with vulkan frontend, parallel-gs backend, (with a full quit-out in between) with no improvement. Turned logging up to full, attached |
I don't think this should help but just to rule it out, please delete |
Ok, have deleted cache and folder. As you suspected - no change. |
Standalone PCSX2 with metal renderer working well on the same machine (macbook pro 2019, skylake intel corei7, iris plus onboard graphics)
Thanks for awesome work up to this point.
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