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(PARALLEL GS/SOFTWARE) Glitches in both, EE/VU inaccuracies? #28

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LibretroAdmin opened this issue Nov 17, 2024 · 4 comments
Open

(PARALLEL GS/SOFTWARE) Glitches in both, EE/VU inaccuracies? #28

LibretroAdmin opened this issue Nov 17, 2024 · 4 comments

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@LibretroAdmin
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LibretroAdmin commented Nov 17, 2024

Games with issues remaining (happens in both parallel-gs and software renderer):

@LibretroAdmin
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Speed Kings

Go to Single Player, Single Race, and select the first track.

Some textures are glitching/flickering (hard to make out in this screenshot). Happens in software renderer as well.

speed-racer

@LibretroAdmin
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Primal Image FOR PRINTER
Scene 1 - https://pixeldrain.com/u/S5mUy6vQ
Scene 2 - https://pixeldrain.com/u/S42ate3P

Some kind of draw ordering/polygon breakup issues

What it looks like (parallel-GS) -
Scene 1
image
Scene 2
Look at the missing geometry in the background (the grey triangle strip). There's other weird warping going on too in subsequent frames
image

@LibretroAdmin
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Mercenaries - Playground of Destruction/Mercenaries 2
https://pixeldrain.com/u/UH9LWQ51

Line pattern seems wrong

image

Both parallel-GS and software mode look wrong. HW HLE renderer looks more correct.

@Tatsuya79
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Thunder Force VI, textures on the first ship in the background turn black (parallel-gs and software).

Save state:
Thunder Force VI (Japan) stage4 bug.zip

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