forked from gpujs/gpu.js
-
Notifications
You must be signed in to change notification settings - Fork 0
/
random.html
66 lines (58 loc) · 1.46 KB
/
random.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>GPU.js Random Examples</title>
</head>
<body>
<h2>CPU Random</h2>
<canvas id="cpu-random-output"></canvas>
<h2>WebGL1 Random</h2>
<canvas id="web-gl-random-output"></canvas>
<h2>WebGL2 Random</h2>
<canvas id="web-gl2-random-output"></canvas>
</body>
<script src="../dist/gpu-browser.min.js"></script>
<script>
let cpu, webGL, webGL2;
cpu = new GPU({
mode: 'cpu',
canvas: document.getElementById('cpu-random-output')
});
try {
webGL = new GPU({
mode: 'webgl',
canvas: document.getElementById('web-gl-random-output')
});
} catch (e) {}
try {
webGL2 = new GPU({
mode: 'webgl2',
canvas: document.getElementById('web-gl2-random-output')
});
} catch (e) {}
function drawRandomFunction() {
this.color(Math.random(), Math.random(), Math.random());
}
const cpuDrawRandom = cpu.createKernel(drawRandomFunction)
.setGraphical(true)
.setOutput([100, 100]);
const webGLDrawRandom = webGL
? webGL.createKernel(drawRandomFunction)
.setGraphical(true)
.setOutput([100, 100])
: () => {};
const webGL2DrawRandom = webGL2
? webGL2.createKernel(drawRandomFunction)
.setGraphical(true)
.setOutput([100, 100])
: () => {};
function draw() {
cpuDrawRandom();
webGLDrawRandom();
webGL2DrawRandom();
requestAnimationFrame(draw);
}
requestAnimationFrame(draw);
</script>
</html>