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Can't run undertale with MY RG351V. #62

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jazzynight opened this issue Sep 4, 2021 · 1 comment
Open

Can't run undertale with MY RG351V. #62

jazzynight opened this issue Sep 4, 2021 · 1 comment

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@jazzynight
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HERE's my log

sh: 1: /home/ark/.steam/root/steam.sh: not found
Box86 with Dynarec v0.2.1 c8464fc9 built on Apr 10 2021 03:04:17
LIBGL: Initialising gl4es
LIBGL: v1.1.5 built on Mar 20 2021 10:51:13
LIBGL: using GBM
LIBGL: Using GLES 2.0 backend
LIBGL: loaded: libGLESv2.so
LIBGL: loaded: libEGL.so
LIBGL: loaded: libgbm.so
LIBGL: loaded: libdrm.so.2
LIBGL: Using GLES 2.0 backend
LIBGL: GBM on card /dev/dri/card0 is Available
LIBGL: Hardware Full NPOT detected and used
LIBGL: Extension GL_EXT_blend_minmax detected and used
LIBGL: FBO are in core, and so used
LIBGL: PointSprite are in core, and so used
LIBGL: CubeMap are in core, and so used
LIBGL: BlendColor is in core, and so used
LIBGL: Blend Substract is in core, and so used
LIBGL: Blend Function and Equation Separation is in core, and so used
LIBGL: Texture Mirrored Repeat is in core, and so used
LIBGL: Extension GL_OES_mapbuffer detected
LIBGL: Extension GL_OES_element_index_uint detected and used
LIBGL: Extension GL_OES_packed_depth_stencil detected and used
LIBGL: Extension GL_OES_depth24 detected and used
LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
LIBGL: Extension GL_OES_depth_texture detected and used
LIBGL: Extension GL_OES_texture_stencil8 detected and used
LIBGL: Extension GL_EXT_texture_rg detected and used
LIBGL: Extension GL_EXT_color_buffer_float detected and used
LIBGL: Extension GL_EXT_color_buffer_half_float detected and used
LIBGL: high precision float in fragment shader available and used
LIBGL: Max vertex attrib: 16
LIBGL: Extension GL_OES_standard_derivatives detected and used
LIBGL: Max texture size: 8192
LIBGL: Max Varying Vector: 15
LIBGL: Texture Units: 16/16 (hardware: 16), Max lights: 8, Max planes: 6
LIBGL: Max Color Attachments: 1 / Draw buffers: 1
LIBGL: Hardware vendor is ARM
LIBGL: GLSL 300 es supported
LIBGL: GLSL 310 es supported and used
LIBGL: sRGB surface supported
LIBGL: EGLImage to Texture2D supported
LIBGL: EGLImage to RenderBuffer supported
LIBGL: Targeting OpenGL 2.1
LIBGL: NPOT texture handled in hardware
LIBGL: Not trying to batch small subsequent glDrawXXXX
LIBGL: try to use VBO
LIBGL: glXMakeCurrent FBO workaround enabled
LIBGL: FBO workaround for using binded texture enabled
LIBGL: Force texture for Attachment color0 on FBO
LIBGL: Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
LIBGL: glX Will try to recycle EGL Surface
LIBGL: Current folder is:/roms2/ports/undertale


  • YoYo Games Linux Runner V1.3    *
    

CommandLine: -game game.unx
ExeName= /roms2/ports/undertale/runner
MemoryManager allocated: 1198792
INI DisplayName=UNDERTALE
SavePrePend /home/ark/.config/UNDERTALE/
GAMEPAD: Initialising Ubuntu support
Attempting to set gamepadcount to 4
Steam being initialised with appId 391540
Steam_Init
Steam - SteamAPI_RestartAppIfNecessary
Steam - Restart required
Steam_Init
SteamInit failed with no msg
Steam restarting via client
0539|SIGSEGV @0xf67e6d60 (???(0xf67e6d60)) (x86pc=0x831d115//roms2/ports/undertale/runner:"???", esp=0xf6599a90, stack=0xf5d9b000:0xf659b000 own=(nil) fp=0xf6599b08), for accessing 0x1b9 (code=1/prot=0), db=0x637dd880(0xf67e6d54:0xf67e6e30/0x831d110:0x831d146/???:clean, hash:9405cfc9/9405cfc9)
0539|Double SIGSEGV (code=1, pc=0xf67e6d60, addr=0x1b9)!
sh: 1: /home/ark/.steam/root/steam.sh: not found
Box86 with Dynarec v0.2.1 c8464fc9 built on Apr 10 2021 03:04:17
LIBGL: Initialising gl4es
LIBGL: v1.1.5 built on Mar 20 2021 10:51:13
LIBGL: using GBM
LIBGL: Using GLES 2.0 backend
LIBGL: loaded: libGLESv2.so
LIBGL: loaded: libEGL.so
LIBGL: loaded: libgbm.so
LIBGL: loaded: libdrm.so.2
LIBGL: Using GLES 2.0 backend
LIBGL: GBM on card /dev/dri/card0 is Available
LIBGL: Hardware Full NPOT detected and used
LIBGL: Extension GL_EXT_blend_minmax detected and used
LIBGL: FBO are in core, and so used
LIBGL: PointSprite are in core, and so used
LIBGL: CubeMap are in core, and so used
LIBGL: BlendColor is in core, and so used
LIBGL: Blend Substract is in core, and so used
LIBGL: Blend Function and Equation Separation is in core, and so used
LIBGL: Texture Mirrored Repeat is in core, and so used
LIBGL: Extension GL_OES_mapbuffer detected
LIBGL: Extension GL_OES_element_index_uint detected and used
LIBGL: Extension GL_OES_packed_depth_stencil detected and used
LIBGL: Extension GL_OES_depth24 detected and used
LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
LIBGL: Extension GL_OES_depth_texture detected and used
LIBGL: Extension GL_OES_texture_stencil8 detected and used
LIBGL: Extension GL_EXT_texture_rg detected and used
LIBGL: Extension GL_EXT_color_buffer_float detected and used
LIBGL: Extension GL_EXT_color_buffer_half_float detected and used
LIBGL: high precision float in fragment shader available and used
LIBGL: Max vertex attrib: 16
LIBGL: Extension GL_OES_standard_derivatives detected and used
LIBGL: Max texture size: 8192
LIBGL: Max Varying Vector: 15
LIBGL: Texture Units: 16/16 (hardware: 16), Max lights: 8, Max planes: 6
LIBGL: Max Color Attachments: 1 / Draw buffers: 1
LIBGL: Hardware vendor is ARM
LIBGL: GLSL 300 es supported
LIBGL: GLSL 310 es supported and used
LIBGL: sRGB surface supported
LIBGL: EGLImage to Texture2D supported
LIBGL: EGLImage to RenderBuffer supported
LIBGL: Targeting OpenGL 2.1
LIBGL: NPOT texture handled in hardware
LIBGL: Not trying to batch small subsequent glDrawXXXX
LIBGL: try to use VBO
LIBGL: glXMakeCurrent FBO workaround enabled
LIBGL: FBO workaround for using binded texture enabled
LIBGL: Force texture for Attachment color0 on FBO
LIBGL: Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
LIBGL: glX Will try to recycle EGL Surface
LIBGL: Current folder is:/roms2/ports/undertale


  • YoYo Games Linux Runner V1.3    *
    

CommandLine: -game game.unx
ExeName= /roms2/ports/undertale/runner
MemoryManager allocated: 1198792
INI DisplayName=UNDERTALE
SavePrePend /home/ark/.config/UNDERTALE/
GAMEPAD: Initialising Ubuntu support
Attempting to set gamepadcount to 4
Steam being initialised with appId 391540
Steam_Init
Steam - SteamAPI_RestartAppIfNecessary
Steam - Restart required
Steam_Init
SteamInit failed with no msg
Steam restarting via client
0746|SIGSEGV @0xf6b41d60 (???(0xf6b41d60)) (x86pc=0x831d115//roms2/ports/undertale/runner:"???", esp=0xf68f4a90, stack=0xf60f6000:0xf68f6000 own=(nil) fp=0xf68f4b08), for accessing 0x1b9 (code=1/prot=0), db=0x637c6980(0xf6b41d54:0xf6b41e30/0x831d110:0x831d146/???:clean, hash:9405cfc9/9405cfc9)
0746|Double SIGSEGV (code=1, pc=0xf6b41d60, addr=0x1b9)!
sh: 1: /home/ark/.steam/root/steam.sh: not found
sh: 1: /home/ark/.steam/root/steam.sh: not found
sh: 1: /home/ark/.steam/root/steam.sh: not found
sh: 1: /home/ark/.steam/root/steam.sh: not found
sh: 1: /home/ark/.steam/root/steam.sh: not found

@christianhaitian
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Use the one from PortMaster (https://github.com/christianhaitian/arkos/wiki/PortMaster) instead . Don't know when kris will be back to address these issues of ever.

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