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BreweryX fires way too many triggers #388
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That definitely is an interesting one, that one didn't happen when I was testing the plugin, I'll do some testing later |
I noticed mclo.gs had a line limit, so this time I uploaded the logs to my own Nextcloud server. If you need anything, let me know and I'll check for it |
Seems like I cannot reproduce this one, I tried it with |
We absolutely do, but the mod amount is... Big to say the least. We may have pushed the hybrid to its limits. Just came back from a trip, give me a few to settle and talk with my other server admin. I'll give you the full list. I'd give you exactly what conflicts instead of the whole thing, but frankly, I have no idea what conflicts |
Before doing all of that, make sure that you do not have any optimization mods installed, they tend to introduce weirdness into hybrids, things like canary or basically anything with 'fix' in the name should go |
Sorry about the delay. As I said, is a massive list, so I'll be linking you a folder with 2 zip files, with the one for plugins and another for mods. No server optimization mods, all game optimization is done on the client side. Is a total of 108 forge mods and 30 plugins. Nextcloud folder with the stuff As I said, we pushed it to the limits. |
Seems like I did actually reproduce it without all the mods, but this only seems to happen in creative mode |
Yep confirmed to be reproducible in creative mode only |
I gotta congratulate you and the whole Ketting team. All the content we have thrown at it on both the Spigot and the Forge sides, and this on BreweryX was the only thing we've hit ourselves against. Project maybe a WIP, but the hybrid is rock solid |
Basic questions:
What Minecraft Version is your Server on?
1.20.1
Full Ketting Version
1.20.1-47.3.12-0.3.31
Description of behavior
Part 2 of #383, after the update that fixed the triggers not firing. Now, instead of not firing, it fires countless of them. The triggers fired are the right ones per each drink, applying the correct status effects and everything, but it doesn't seem to know where to stop. It eventually stops, but I'm guessing is on some kind of timeout.
Once again, a video on the additional notes showing the behaviour.
Reproduction Steps
Logs
debug.log
latest.log
Additional context
Oops.mp4
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