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main.js
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main.js
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import './src/style.css'
import { Player } from "./src/js/player.js";
const canvas = document.querySelector('canvas');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
const context = canvas.getContext('2d');
const player = new Player(context);
const keys = {
right: {
pressed: false,
},
left: {
pressed: false,
}
};
function animate() {
requestAnimationFrame(animate);
context.clearRect(0,0, canvas.width, canvas.height);
player.update();
if (keys.right.pressed) {
player.velocity.x = 5;
} else if (keys.left.pressed) {
player.velocity.x = -5;
} else {
player.velocity.x = 0;
}
}
animate();
addEventListener('keydown', ({keyCode}) => {
// console.log(keyCode);
switch (keyCode) {
case 65:
console.log('left');
keys.left.pressed = true;
break;
case 83:
console.log('down');
break;
case 68:
console.log('right');
keys.right.pressed = true;
break;
case 87:
console.log('up');
player.velocity.y -= 20;
break;
}
})
addEventListener('keyup', ({keyCode}) => {
// console.log(keyCode);
switch (keyCode) {
case 65:
console.log('left');
keys.left.pressed = false;
break;
case 83:
console.log('down');
break;
case 68:
console.log('right');
keys.right.pressed = false;
break;
case 87:
console.log('up');
player.velocity.y -= 20;
break;
}
})