diff --git a/docs/ScriptReference/Util/JCS_Random.md b/docs/ScriptReference/Util/JCS_Random.md index c6f1ede1..61292ff5 100644 --- a/docs/ScriptReference/Util/JCS_Random.md +++ b/docs/ScriptReference/Util/JCS_Random.md @@ -4,11 +4,12 @@ Random library class. ## Functions -| Name | Description | -|:-------------|:--------------------------------------------| -| Range | Default random range wrapper. | -| RaneeInclude | Include the maxinum number. | -| PickColor | Returns a random color. | -| ChooseOne | Choose one object from the list. | -| ChooseOneE | Choose one object from the list. (Ellipsis) | -| EnumValue | Return a random enum value. | +| Name | Description | +|:--------------|:--------------------------------------------| +| Range | Default random range wrapper. | +| RaneeInclude | Include the maxinum number. | +| PickColor | Returns a random color. | +| ChooseOne | Choose one object from the list. | +| ChooseOneE | Choose one object from the list. (Ellipsis) | +| EnumValue | Return a random enum value. | +| PointInBounds | Return a random point in bounds. | diff --git a/docs/ScriptReference/Util/JCS_Util.md b/docs/ScriptReference/Util/JCS_Util.md index f9b474b1..aef4ff61 100644 --- a/docs/ScriptReference/Util/JCS_Util.md +++ b/docs/ScriptReference/Util/JCS_Util.md @@ -16,6 +16,7 @@ All code utility is stored here. | LoopIn | Make the index is within the array length by setting the maxinum of (legnth - 1) or mininum of 0. | | SpawnAnimateObject | Spawn a gameobject with animation attached. | | SpawnAnimateObjectDeathEvent | Spawn a gameobject with the animator and death event on it. | +| GroundVector | Make the vector to a ground vector. | | SetActiveToAllChildren | Active all the child in a transform. | | MoveToTheLastChild | Make the transform to the last transform of the current parent transform. | | SetParentWithoutLosingInfo | Set the transform to another transform without losing it's info. (position, rotation, scale) |