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The render function in RenderCore_Minimal contains an incorrect call to glTexSubImage2D:
glTexSubImage2D( GL_TEXTURE_2D, 0, GL_RGBA, screen->width, screen->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, screen->pixels );
Based on the docs, the call signature is
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
and as such the call itself should be:
glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, screen->width, screen->height, GL_RGBA, GL_UNSIGNED_BYTE, screen->pixels );
The text was updated successfully, but these errors were encountered:
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The render function in RenderCore_Minimal contains an incorrect call to glTexSubImage2D:
Based on the docs, the call signature is
and as such the call itself should be:
The text was updated successfully, but these errors were encountered: