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Example 07_gltf renders materials incorrectly #14
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Strangely, this might be related to #11. |
It seems you're right. When running in D3D mode the image looks perfect. |
Could you give me the logs for this one too ? I want to be sure that the cause is indeed related to the other issue. |
It seems that this issue was solved by f38fdcf for OpenGL as well. Just in case they are still of interest to you I've attached logs for the latest version with the glitch (74a83bf |
Oh, right, I just saw that I updated the shaders also in that commit, so if they were out-of-date that could explain all sorts of visual issues. |
When running example
07_gltf
the materials appear very different from the ones in the WebGL version:(Built from the latest master (00fc8af) using VS2017 on Windows 10 Pro 64 bit with GeForce GTX 1080 graphics card, driver version 417.35, 4k monitor.)
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