Facelandmarks 3D position in IOS Scenekit #5801
Labels
platform:python
MediaPipe Python issues
task:face landmarker
Issues related to Face Landmarker: Identify facial features for visual effects and avatars.
type:support
General questions
Hello, i'm trying to convert facelandmarks to 3d points in scenekit.
Even with incorrect depth value face tracks correctly but it is not useful as occluder. because worldpoint is wrong. and face mesh always stays front of every sceneobject or back of every sceneobject.
I've tried to use faceNode.transform = matrix (from mediapipe) it works great but it does not track landmarks.
right now i update geometry vertices by using these landmarks and update geometry uv with uv.json data that mediapipe provided.
How can i get correct world position of landmarks in scenekit?
Thank you.
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