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I was learning how to use quaternions and after some accidental mishap (or something, I'm not entirely sure) , my log is spammed with
servers/rendering/renderer_scene_cull.cpp:935 - Condition "!v.is_finite()" is true.
There is no spam if I do not select the affected node, but upon selecting it, it causes that to log every tick.
If I try to edit the Quaternion rotation in the editor during the spam, it occasionally comes up with:
Basis [X: (nan, nan, nan), Y: (nan, nan, nan), Z: (nan, nan, nan)] must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() if the Basis contains linearly independent vectors
I can only assume something failed and set the basis to invalid numbers.
Steps to reproduce
Unfortunately I am not able to reproduce what occured. I have been attempting to re-attempt the steps I had been doing to cause the issue to no avail. But from what I could understand:
I was rotating a Camera3D (with rotation_edit_mode set to Quaternion) and seeing how the numbers changed.
The numbers would get locked to 1, so I would attempt to force it by moving my mouse quickly.
At some point, it bugged and would no longer update the Quaternion values and began spamming the log.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
v4.3.stable.mono.official [77dcf97]
System information
Godot v4.3.stable.mono - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 32.0.15.6094) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
Issue description
I was learning how to use quaternions and after some accidental mishap (or something, I'm not entirely sure) , my log is spammed with
There is no spam if I do not select the affected node, but upon selecting it, it causes that to log every tick.
If I try to edit the Quaternion rotation in the editor during the spam, it occasionally comes up with:
I can only assume something failed and set the basis to invalid numbers.
Steps to reproduce
Unfortunately I am not able to reproduce what occured. I have been attempting to re-attempt the steps I had been doing to cause the issue to no avail. But from what I could understand:
rotation_edit_mode
set toQuaternion
) and seeing how the numbers changed.1
, so I would attempt to force it by moving my mouse quickly.Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: